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FW Vultures have arrived

 Post subject: FW Vultures have arrived
PostPosted: Wed Mar 03, 2004 8:15 pm 
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Looking at the Gargant and the Stompa mob (3 Stompas and a Supa-Stompa) it seems that the Stompas have superior firepower and close combat capabilities for significantly fewer points.
The only thing which actually sticks out about the Gargant seems to be the Power fields and number of hit points.
Are the Gargants best used as damage sponges and does that justify an extra 175 points?

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 Post subject: FW Vultures have arrived
PostPosted: Wed Mar 03, 2004 8:56 pm 
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One thing to remember is that as soon as you start taking damage with your Stompa mob, your firepower downgrades, whereas the Gargant will probably have all its firepower every turn of the game - unless your opponent is really set on destroying it. Remember it only takes 1 blast marker to suppress all a stompas firepower.

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 Post subject: FW Vultures have arrived
PostPosted: Wed Mar 03, 2004 8:57 pm 
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Popular opinion seems to be that if you are just looking for raw, brutal, fire power the Supa Stompa and mob is a better deal than a standard gargant.

For all other purposes, the gargant is either as good as or better than the stompa mob. For example, its high number of damage points, 3+ FF and 3+ CC make it better in an assualt.

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 Post subject: FW Vultures have arrived
PostPosted: Wed Mar 03, 2004 11:41 pm 
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I see, the stompas are more of an all round unit then.
At present I am working towards this horde:

Ripskar's Warhorde:

Ripskar's Raiderz; [840]
4 Nobz, 16 Boyz, 8 Grotz, 4 Gunwagonz, 2 Battlefortresses

Gutsnik's Kommandos; [500]
2 Nobz, 6 Boyz, 2 Grotz, 12 Kommandos

Stormboyz; [250]
10 Stormboyz

Stormboyz; [250]
10 Stormboyz

Gorwazza's Bikerz; [350]
12 Warbikes, 4 Skorchas

Ghazdreg's Blitzerz; [520]
8 Gunwagonz, 2 Gunfortresses

Coggy Da Bastid's Stompas; [475]
3 Stompas, 1 Supa-stompa

Dregmag's Kannonz [475]
15 Big Gunz, 3 Oddboyz

Wizzdakka's Fightaz; [200]
4 Fighta-bommas

Urgwaaa's Fightaz; [200]
4 Fighta-bommas

Landa; [200]

Landa; [200]

Gargant; [650]

Gargant; [650]

Total: [5760]

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 Post subject: FW Vultures have arrived
PostPosted: Thu Mar 04, 2004 8:20 am 
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Both formations have their uses. Don't underestimate how useful the extra damage capacity is on a gargant.

Extra damage capacity gives more than just making it hard to kill:
Increases number of CC attacks
Increases number of FF attacks
Increases the amount of blast markers it can absorb before becoming supressed\broken
Increases how many models it can engage in CC
Increases how many models it can barge aside in CC

Combined with the boost the toughness the extra DC and power fields give, gargants can absorb heaps of damage, meaning it won't go down unless your opponenet makes a concentrated effort to take it out.

Also remember that since supa stompas are warengines, they can be picked out from a stompa mob. And if the supa stompa is killed in one turn, that would inflict enough blast markers to break the remaining stompa formation.

Then again, a stompa mobz plus supa stompa is 475 points and gargants are 650, and the stompa mob has more firepower. Depends how much points you have spare and how you're going to use the formation.


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 Post subject: FW Vultures have arrived
PostPosted: Thu Mar 04, 2004 4:02 pm 
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Certainly, the aspect I missed were differences in FF/CC dice rolls. 2 Gargants are definately appearing in the Horde.

Revision of Armylist, according to available minis.

Ripskar's Raiderz; [840]
4 Nobz, 16 Boyz, 8 Grotz, 4 Gunwagonz, 2 Battlefortresses

Gutsnik's Kommandos; [500]
2 Nobz, 6 Boyz, 2 Grotz, 12 Kommandos

'Uge Warband; [575]
6 Nobz, 21 Boyz, 9 Grotz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Warband; [250]
2 Nobz, 6 Boyz, 2 Grotz, 2 Killa Kanz

Stormboyz; [300]
12 Stormboyz

Gorwazza's Bikerz; [350]
12 Warbikes, 4 Skorchas

Ghazdreg's Blitzerz; [520]
8 Gunwagonz, 2 Gunfortresses

Coggy Da Bastid's Stompas; [475]
3 Stompas, 1 Supa-stompa

Dregmag's Kannonz [475]
15 Big Gunz, 3 Oddboyz

Wizzdakka's Fightaz; [200]
4 Fighta-bommas

Urgwaaa's Fightaz; [200]
4 Fighta-bommas

Fightaz; [200]
4 Fighta-bommas

Landa; [200]

Landa; [200]

Landa; [200]

Gargant; [650]

Gargant; [650]

Total: [7285]

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 Post subject: FW Vultures have arrived
PostPosted: Sat Oct 09, 2004 1:23 pm 
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My Forgeworld Epic Vultures arrived this morning.  

They are very nice models, large like the Valkyrie and very nicely detailed, especially around the engines and the lascannons (which are amazing).  The weapons the models come with are lascannons and multiple rocket launchers.

Each Vulture model consists of 11 parts.  These are the main body the tail, the rear of the engine, left and right landing feet, left and right stabilisers, 2 Multiple Rocket pods and 2 lascannons.

The only problem with them is the wings, being so thin and flexible, are at slightly the wrong angle, and will have to be heated and bent into the right poisition.  That shouldn't be very hard though.

I plan, on one of the Vultures, to swap its rocket pods with hellstrike missiles from the marauder destroyer, and to put the rocket pods on one of my valkyries!

Rob


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 Post subject: FW Vultures have arrived
PostPosted: Sat Oct 09, 2004 2:45 pm 
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Sounds good !  I'll have to order a pack !  Thanks ! :;):

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 12:28 am 
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Hi!

Its a good model, but I can reconcile with the size, perhaps relaistic, but too big to look right with pre-exsisting models.

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 12:58 am 
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Thats an issue I have always had with FW stuff, it just doesnt fit with the rest of my collection.  Its most evident on the Superheavies and aircraft.

I know its a small thing, but I find it Bl%$dy annoying!:angry:

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 1:08 am 
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Hi!

So do I. While my logical side says its a better model, it irks me to see them side by side.

Oh well, some things cant be helped.

Primarch

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 1:20 am 
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Yeah I heartily concur.

I wont replace my existing models with FW stuff, but will buy newer FW stuff not already made.  The Valks/Vultures are a prime example and are on my 'to get" list, but I'm hppy with my old metal Marauders and Baneblades for example

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 1:43 am 
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Hi!

The heavy tanks I dont mind as much. They ARE larger, but not so obvious as the fliers.

Primarch

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 1:57 am 
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Yeah but just how many Superheavies do you need?  
I said 15.  

PS My barely adequate morale doesnt need the additional knock of knowing how many you have... :)

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 Post subject: FW Vultures have arrived
PostPosted: Sun Oct 10, 2004 3:08 am 
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Hi!

Okay, I wont say, but its slightly higher than 15.... :;):

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