I suppose this should have been in its own thread but here we go. Sorry about the poor formatting. I just copied and pasted from the original document.
CADIAN SHOCK TROOPS IMPERIAL GUARD ARMY LIST A Cadian Shock Troops regiment is allowed to use the following new units. All other units are covered in section 5.3.2 of the Epic: Armageddon rulebook.
CADIAN WHITESHIELDS Type Speed Armour Close Combat Firefight Infantry 15cm none 6+ 6+ Weapons: Lasguns, and 0-1 Autocannon Weapon Range Firepower Lasguns (15cm) Small Arms Autocannon 45cm AP5+/AT6+ Notes: Only one unit in every two carries heavy weapons. Count up the number of Infantry units in the formation that can fire at the target formation and divide by two (rounding up) to find the number of autocannon shots you may take.
CADIAN KASRKIN Type Speed Armour Close Combat Firefight Infantry 15cm 5+ 5+ 5+ Weapons: Hellguns, and Plasma Guns Weapon Range Firepower Hellguns (15cm) Small Arms Plasma Guns 15cm AP5+/AT5+ Notes: None. Some Kasrkin are noted as being Kasrkin Infiltrators, which have the Scout Special Rule, but are otherwise identical to normal Kasrkin formations.
SENTINEL (Cadian Pattern) Type Speed Armour Close Combat Firefight Light Vehicle 20cm 6+ 6+ 5+ Weapons: 1 Autocannon. Weapon Range Firepower Autocannon 45cm AP5+/AT6+ Notes: Walker, Scout.
SPECIAL WEAPONS TEAMS Type Speed Armour Close Combat Firefight Infantry 15cm 6+ 6+ 4+ Weapons: Lasguns, Demolition Charges, 2 Grenade Launchers Weapon Range Firepower Lasguns (15cm) Small Arms Demolition Charges (15cm) Small Arms, Macro Weapon, extra attack (+1), One Shot Grenade Launcher 15cm AP5+/AT6+ Notes: None
The structure of the Cadian regiments is copied across the galaxy, with many thousands of infantry regiments formed into the standard groups of squad, platoon and company. Unlike the Steel Legions of Armageddon, the Cadians, and those that emulate them, operate in immense companies formed of two or more large infantry platoons ? the reason being that, even on the manufacturing world of Armageddon, Chimera APCs are rare, and limited in number, preventing mechanised Infantry companies from matching the sheer size and scope of a standard Infantry company. Due to the diversity of missions given to the Cadians, ranging from static defence, to mass counter-attack, the Tank and Artillery companies founded there have also adopted the flexible-size doctrine, allowing resources to be precisely deployed and applied where needed.
Special Rules An Imperial Guard army may include 2D6 Commissar characters. The Commissars do not cost any points. If the dice roll exceeds the number of Commissar units that a player has available have available then any excess are lost. Roll to see how many Commissar units that a player may add to their army at the start of the battle before either side sets up. If the army includes a Supreme Commander than the first Commissar must be attached to the Supreme Commander?s formation. Any further Commissars may be attached to any other formations. You may not include more than one Commissar per formation. If you have more Commissars than formations then any excess are lost.
Using the Army List The following army list allows you to field an Imperial Guard army that is based on a Cadian Shock Troops regiment. It can also be used as a ?stand in? army list for other Imperial Guard infantry regiments, such as the Mordians, or Praetorian Guard, as opposed to Mechanised Infantry as represented by the Armageddon Steel Legion list.
Cadian Shock Troop regiment formations come in two types: companies and support formations. Each company you include in the army allows you to field any one support formation. Although you can only take a support formation if you first take a company, they are treated as separate independent formations during a battle and do not have to move around together.
Each company consists of a number of platoons ? smaller divisions of the formation, normally around 50 men, or three armoured vehicles, although in these cases, Platoons are referred to as Squadrons or Batteries. Beyond army selection, platoons have no impact upon the game itself, and are simply a means to allow a measure of flexibility within the army as a whole.
In addition companies may be given up to three company upgrades. Each type of upgrade can only be taken once by a company (i.e. an infantry company could have an Ogryn and a Sniper upgrade, but not two Sniper upgrades). Each upgrade that is taken adds to the cost of the company, as shown on the upgrade chart. Note that you may take any type of upgrade for any type of company; so, for example, if you want to include a platoon of Leman Russ tanks with an infantry company or snipers in a Tank Company then you may do so. Support formations may not be given company upgrades.
Up to a third of the points available to the army may be spent on Imperial Navy aircraft or Titan Legion formations.
Cadian Shock Troop Companies 0-1 Regimental HQ - One Supreme Command unit and eight Kasrkin units - - 300 points
0-1 Leviathan Command Centre - One Leviathan - - No points decided yet (included for Background Reasons)
Cadian Infantry Company - Imperial Guard Command unit plus 2-5 platoons consisting of ten Imperial Guard Infantry units each. - - 200 points per Platoon
Cadian Armoured Company - Leman Russ Vanquisher command tank, and 2-4 Squadrons of three Leman Russ tanks each. - 250 points per Squadron
Cadian Artillery Company - 2-4 Batteries of 3 Basilisk or Manticore each - - 250 points per battery
Cadian Super-Heavy Tank Company - Three Baneblades or Shadowswords, or any combination of the two. - - 500 points
Cadian Youth Army Company - 2-5 Platoons of 6 Cadian Whiteshield units each. - - 100 points per Platoon - Cadian Support Formations (one may be taken per Cadian Shock Troops company) Kasrkin Platoon - Eight Cadian Kasrkin Infiltrator units (may have four Valkyrie transport vehicles). - - 200 points (+150 points if mounted in Valkyrie)
Cadian Armoured Fist Platoon - Imperial Guard Command unit, plus six Imperial Guard Infantry units and four Chimera. - - 250 points
Cadian Artillery Battery - Three units chosen from the following list: Basilisk, Bombard, Manticore - 250 points
Sentinel Squadron - Four Cadian Pattern Sentinels - - 125 points
0-1 Deathstrike Missile Battery - Two Deathstrike Missile Launchers - - 200 points
Super-heavy Tank Platoon - One Baneblade or Shadowsword - - 200 points
Orbital Support One Imperial Navy Lunar class cruiser - 150 points (may be upgraded to Emperor class battleship for +150 points)
Flak Battery - Three Hydra - - 150 points
Vulture Squadron - Four Vultures - - 300 points - Cadian Shock Troops Company Upgrades (three may be taken per Cadian Shock Troops company) Fire Support Platoon - Four Fire Support units - - 100 points
Infantry Platoon - Ten Imperial Guard Infantry units - - 125 points
Special Weapons Platoon - Four Special Weapons units - - 150 points
Tank Squadron - Three Leman Russ or three Leman Russ Demolisher - - 250 points
Hellhound Squadron - Three Hellhounds - - 150 points
Snipers - Two Snipers - - 50 points
Flak - One or Two Hydra - - 50 points each - Imperial Navy Aircraft Two Thunderbolt Fighters - 100 points Two Marauder Bombers - - 250 points
Titan Legion Battlegroups
Warlord Titan Battlegroup - - One Warlord Class Titan - - 850 points
Reaver Titan Battlegroup - One Reaver Class Titan - - 650 points
Warhound Titan Battlegroup - One or Two Warhound Class Titans - - 250 points per Warhound
_________________ Sofa General
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