Brood Brother |
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Joined: Mon Jul 18, 2005 9:08 pm Posts: 356 Location: Beavercreek, Ohio, USA
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What's this?!? Somebody is complainig that there is not enough variety in titan weapons? How could this be? All right, never mind me and my sarcasm, I just find it interesting to see old arguments crop up again.
In my opinion, yes, you can field a wide variety of weapons that are balanced to each other without the need of a points system. You just have to be open to doing it and be willing to experiment.
There is also concern that having an open weapon selection system for titans, whether they are all equal to each other or unequal with a points system, will unbalance the Space Marines and the Imperial Guard because the titans will be able to compensate for the army's weakness (like TK weapons for the Space Marines). This shouldn't be a concern, this should be expected!
If you are the Legion Master of a titan legion and you are about to send titans out to battle, you are going to run down a mental checklist of options which will eventually lead you to "How should I arm my titans for the most part? If you know that you are going to support Space Marines, you know that they are heavy on the speed and CC and light on the long range TK weapons. So, do you further accentuate a strength that doesn't need help, or do you compensate for a known weakness and compliment the army you are supporting?
The Realization
One option to compensate for the perceived increase in combat ability by complimenting an army is to increase the cost of a titan assigned to a Space Marine or IG army. Since that would take buy-in from the other army champions and list changes, that probably will not make a viable option.
The other option would be to limit the weapons taken by said titan - either some quick and simple rules or a list of allowed weapons. Back to the Space Marine army, you can say that only half of the weapons may have the MW and/or TK ability.
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Below is a list of what weapons I believe Imperial Titans should be allowed to have and what their stats&rules should be. Some of you old timers from the SG Forums should recognize this list... Enjoy!
My proposed weapons: Banner / Icon ? N/A ? Makes Titan Inspirational for +50 points Barrage Missile ? 195cm - 3D6BP - Single Shot Battle Claw - Base - Assault Weapon - +4A, MW, TK(D3) Bombard Siege Mortar - 60cm - 2BP - Ignore Cover, Indirect regardless of orders Carapace Landing Pad: Allows Titan to split fire between two target formations Carapace Multi Laser ? 30cm - AP5+/AT6+/AA5+ - added to titan for 25 points a piece, limit 2 Chain Fist - Base - Assault Weapon - +5 CC Attacks, MW Chaos Silver Tower - 60cm - MW3+ - MW -and- 45cm - 2x AP4+/AT4+ Chaos Tendril Whip ? Base - Assault Weapon - +2D6 Attacks, First Strike Chaos Tower of Skulls ? 60cm - 4x AP5+/AT5+ - Fire 360 Command Head ? N/A ? Makes titan a Commander for +50 points Corvus Assault Head - N/A - Transport (8), -1 to Activiation Roll Corvus Assault Pod - N/A - Transport(8), Extra FF Attacks(+4) Custodial Head - N/A - Supreme Commander for +100 points, must be with Devotional Bell Deathstrike Cannon ? 180cm - 3BP - 1/2 titan speed, MW Devotional Bell ? N/A - Warlord only, requires 2 carapace weapon locations, makes titan: Inspiring (x2), Invulnerable Save, Leader (in addition to Custodial Head), +5cm to movement Earthshaker Cannon (Heavy) ? 120cm - AP2+/AT2+ -or- 1BP Indirect - Indirect Fire Control Center: Re-roll missed to hit dice from Tactical and Support weapons once per turn Gatling Blaster ? 60cm - 4x AP4+/AT4+ Harpoon Missile - Unlimited - MW4+, Single Shot, War Engines that take any damage join your side Hydra Turret ? 45cm - 2xAP4+/AT5+/AA5+ - May fire 360, carapace only, +2 FF Attacks Inferno Gun (alternative #1) - 30cm - 6BP - Ignore Cover Inferno Gun (alternative #2) - 30cm - 4BP - Ignore Cover, Disrupt Laser Blaster ? 60cm - 4x AP3+/AT5+ Laser Burner ? Base - Assault Weapon - +10 CC Attacks Manticore Launcher - 150cm - 2BP - Disrupt, Indirect Melta Cannon ? 30cm - 2x MW3+ - MW, TK(D6) Melta Cannon (Alternative) ? 30cm - MW2+ - MW, TK(D6) -and- Extra FF Attacks(+2), MW Plasma Blastgun - 45cm - 2x MW3+ (Note: Not Slow Firing) Plasma Cannon ? 60cm - 4xMW4+ - Slow Firing Plasma Destructor ? 105cm - 4xMW2+ - No other fire, slow firing Power Fist ? Base - Assault Weapon - +2 CC Attacks ?and- +2 MW CC Attacks w/ TK(D6) Power Ram - Base - Assault Weapon - MW, Walkers knocked over (destroyed) if damaged Power Ram (Alternative)- Base - Assault Weapon - +2 MW CC Attacks w/ TK(3D6) Power Saw ? Base - Assault Weapon - MW, +6 CC Attacks, TK(1), -1 to hit penalty Quake Cannon - 120cm - 2BP - MW Quake Cannon - 120cm - MW4+ - MW (Maybe call this Macro Cannon?) If proposed rules revision is enacted that make MW barrage weapons use AP to hit then: Quake Cannon - 120cm - 3BP - MW, Slow Fire Rocket Launcher (Alternative #1) ? 120cm - 2x 2BP - 2 Separate Attacks Rocket Launcher (Alternative #2) ? 90cm - 3BP - Indirect If proposed rules revision is enacted that make MW barrage weapons use AP to hit then: Rocket Launcher - 60cm - 3BP - MW Rubble Claws - Allow titans a 2nd re-roll for Dangerous Terrian checks for +25(?) points Trident ? 30cm - MW2+ - TK(1), Ignores Shields, always scores critical hit Turbo-Laser Destructor ? 90cm - 2x AP4+/AT2+ Volcano Cannon - 90cm - MW2+ - TK(D3), No other fire on Advance or Double orders Vortex Missile - Unlimited - MW2+ - Single Shot, TK(D6), No LOF required Vulcan Mega Bolter ? 30cm - 4x AP3+/AT5+ -AND- (15cm) - Small Arms - +6 FF Attacks Warp Missile - Unlimited - MW2+ - Single Shot, TK(D3), Ignores shields, No LOF required Wrecker (Proposed) ? Base - Assault Weapon - +3 CC Attacks, TK(D3), First Strike
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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