Ork Dreadnought
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Post subject: Too many pins! Posted: Mon Apr 12, 2004 7:07 pm |
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Joined: Sat Feb 07, 2004 2:29 pm Posts: 174
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Count me amoung the ignorant then. My apologies.
_________________ "Do not act incautiously when confronting little bald wrinkly smiling men!"
-- Rule One (Terry Pratchett, Thief of Time)
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Chris
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Post subject: Too many pins! Posted: Sun Aug 15, 2004 9:37 pm |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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vanvlak
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 7:10 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Mojarn Piett
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 7:41 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Here we go again... I guess our resident mekboy is going to make a submersible crawler landa gargant for the competition... 
_________________ I don't know and I let who care. -J.S.
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vanvlak
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 8:37 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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"Here we go again... I guess our resident mekboy is going to make a submersible crawler landa gargant for the competition... " What a good idea! Bet it'll be unfinished for a couple of years...
_________________ Back from oblivion (again)?
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Chris
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 11:28 am |
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Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
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I want the Adeptus Titanicus list to come out now. They said it was this month 
_________________ Chris
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iblisdrax
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 1:48 pm |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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The list is cool, but beware of the temptation to take an all Gargant force: You will lose. You will be out-activated, and outmaneuverd by just about everyone. Even with the massive firepower, remember that the game is about the objectives, and your gargants willl have a tough time getting all three. Having said all that, a mixed force with some gargants and some quick, cheaper troops will be nasty to oppose.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Legion 4
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Post subject: Too many pins! Posted: Mon Aug 16, 2004 2:38 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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May have to have my buddy download a few of these ... Might be worth a look ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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pixelgeek
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Post subject: Too many pins! Posted: Wed Aug 18, 2004 10:01 pm |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta
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Quote (iblisdrax @ 16 2004 Aug.,05:48) | The list is cool, but beware of the temptation to take an all Gargant force: You will lose. | Check out the Grot Attack! rule. It was added specifically to help armies that are all or primarily Gargants to hold objectives. Or at least make some attempt to do so and also force your opponent to go an grab objectives as well.
_________________ Guns don't break formations. Blast Markers break formations.
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vanvlak
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Post subject: Too many pins! Posted: Thu Aug 19, 2004 7:30 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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IF you have Grot stands, that is....rice grots, anyone? 
_________________ Back from oblivion (again)?
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pixelgeek
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Post subject: Too many pins! Posted: Fri Aug 20, 2004 5:45 pm |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta
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Quote (vanvlak @ 18 2004 Aug.,23:30) | IF you have Grot stands, that is.... | Don't need them. You can use a marker. The grots in this case aren't a unit but simply a marker to indicate the presence of a swarm of grots. They don't have a Slaver to keep them in line so as soon as any enemy appears they vanish. But you can make a marker with grots on it if you want... it isn't required though.
_________________ Guns don't break formations. Blast Markers break formations.
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