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Hills

 Post subject: Hills
PostPosted: Fri Feb 13, 2009 11:28 pm 
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Quote: (Carrington @ 13 Feb. 2009, 10:39 )

Isn't it simpler just to accept that vertical scale on hills (like everything else) is abstracted, and devise some house rules to deal with LOS in the vertical dimension.

Otherwise, we're doomed to fighting our battles in a sci-fi version of Kansas.

Uhm... No. :no:   Not for me anyway.  I find it easier to build a hill, stick it on the board, and play a normal game.

But this isn't about right or wrong.  If it works for you then roll with it (no pun intended). :vD

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