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Tabletop - A 3d Tabletop Wargame Simulator

 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Sep 12, 2014 2:32 pm 
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Just added a (really unneccessary) feature so units tilt correctly for the terrain they're laying on. I hoped this would fix the hill issue, but seemingly not. I think I might just be an issue with the hill model; I'll remake it and see if that works.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sat Sep 13, 2014 5:30 pm 
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You guys are gonna love the next version; I've added roads, rivers and lakes with animated water and I've fixed the hill bug where units would get stuck under it.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sat Sep 13, 2014 5:52 pm 
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Top man! Sorting that hill bug will make a huge difference.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sat Sep 13, 2014 10:24 pm 
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Excellent :)

Can we get a 15cm radius template too at some point please? I've been thinking of playing a SM drop list and it would be handy to be able to plonk down a template where the pod lands, to see both what gets hit by the deathwind and the area the troops can deploy in.

Deployment then is still my biggest annoyance and outstanding issue that could easily be fixed. It's difficult knowing where 15cm on is for deployment, some games I've guessed it, others I've plonked down a line of markers that I've measured 15cm, but it's not terribly accurate and the line of markers end up visibly wavey. Please could you shade the ground surface a different colour 15cm on around all edges of the board? (to cover both regular and corner deployment) This would help make deployment quicker, easier and more accurate. We could do with a marker on the middle of each edge of the table also, to know where that is for corner deployment. Also a thin pixel or two line marking the centre of the table would be helpful too, to know how far on you can garrison and for TSNP. Just last game I deployed a garrisoned formation in what I thought was my table half, only to discover they were half in the enemy side and had to be moved. Again to cover table halves when corner deploying there would need to be lines across the middle and from the two sets going from corner to opposite corner. Even if the battlefield looks slightly worse with these shaded areas and lines the extra ease of play and accuracy massively outweighs this.

I had that big burst of making army packs for Tabletop ages ago and then haven't done any since. I haven't given up on it and I still plan to make army packs for basically all the armies in time. I'm waiting till I get a new laptop as it'll be a lot quicker then than on my ancient crappy one and I won't be getting a new laptop till early next year when the upcoming Broadwell CPUs come out.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sat Sep 13, 2014 10:49 pm 
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These are all good suggestions - if you could add an overlay hooked up to a toggle button that would be perfect...


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Sep 14, 2014 12:35 am 
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I can do the 15cm template, no worries.

Basically the rest of that's all a lot harder than it sounds, for boring technical reasons (basically it needs map design work, at which I have no ability whatsoever).

I'll have a think, there might be a way around it.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Sep 14, 2014 9:32 am 
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Interesting thoughts. Exporting a log is certainly possible (though only for the host player). I'm really not that keen on the idea of orders buttons though, it's too epic specific, and this is planned to be a generic tool eventually.

Also I really can't think of an elegant way of doing it.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Sep 14, 2014 2:24 pm 
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That's the idea, yeah

Anyway, something to make you all happy:

Attachment:
tabletop000000.jpg
tabletop000000.jpg [ 383.51 KiB | Viewed 3530 times ]

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Sep 14, 2014 10:48 pm 
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New version out at the usual link. PM me if you need it.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Sun Sep 14, 2014 10:49 pm 
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Looks great!

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Mon Sep 15, 2014 6:16 pm 
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Any early thoughts?

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Tue Sep 16, 2014 8:34 pm 
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Anyone tried the new version yet?

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