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Titan Legion Details

 Post subject: Titan Legion Details
PostPosted: Wed Dec 03, 2003 12:11 am 
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Hi everyone and thanks for the welcome.

I play mostly Epic, BFG and BB, with respectively IG, Imperial Navy and Humans. (I guess the fate of humanity weighs heavily on me).

I wrote the article, in which the fluff about the Tolkhan Forge World appeared, so it wasn?t actually so hard to remember.
If you?re interested I could try and find out if the file is still somewhere on my harddisk and send it to you. The article itself was about a historical refight.

Cheers

I should probably also point out that english is not my native language, so bear with me.  :blush:
I?m from Denmark by the way.


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 Post subject: Titan Legion Details
PostPosted: Wed Dec 03, 2003 1:51 pm 
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Hi bookworm, enjoy the boards!

-Your english is fine btw.. better than that of native speakers on some forums!  :;):
We are a real eclectic bunch here with members from all over the world so you'll definatly fit in well!

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 Post subject: Titan Legion Details
PostPosted: Wed Dec 03, 2003 4:06 pm 
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Bookworm from Denmark ... our cult continues to grow !  Welcome to the Show !  :;):

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 Post subject: Titan Legion Details
PostPosted: Wed Dec 03, 2003 11:36 pm 
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Hi!

There are a lot of epic players in Denmark it seems, Ivan, who goes by the name "weasel" also hails from there.

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 Post subject: Titan Legion Details
PostPosted: Thu Dec 04, 2003 8:17 am 
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Hmm, let's see: Epic Firepower #3 p. 68:
-Located in Segmentum Obscurus.
-Arrived to Khaldun sector in the first exodus and allied with the humans there.
-Annihilated with local knights two Exodite worlds when mistaking Dark Eldar attack an attack by the Exodites prompting the arrival of Riellen Craftworld 120 years later.
-At present engaged in battle to liberate Khaldun sector. Notable other forces: Harbringers chapter of Adeptus Astartes.

I am too lazy to type it all, so the above will have to do unless someone is more motivated than I.  :;):

Oh, and there's a nice pic of Mr. Bookworm in p.67.  :)

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 Post subject: Titan Legion Details
PostPosted: Thu Dec 04, 2003 4:57 pm 
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Thanks so much for the info.  I will add it to my personal files also.

And welcome aboard!

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 Post subject: Titan Legion Details
PostPosted: Fri Dec 05, 2003 1:14 am 
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There are probably quite a few people out there who don?t have the old magazine, so here is the fluff bit from the article. The rest of the stuff was basically a scenario based on rules from the old Epic system (which sucks compared to the new in my humble opinion).
Hope you enjoy.

LOCATION

SEGMENTUM OBSCURUS
QUADRANT 7FG38WL8928
HEFELL REGION
Ref: 51-L46/15/9/349

KHALDUN SECTOR
SUB-SECTOR 45/388-5/KS/N `TOLKHAN?
DICIO ADEPTUS MECHANICUS
SYSTEM DATA:   15 Primary Systems, 12 Inhabited
PRINCIPLE SYSTEM:   TOLKHAN
O-class Forge World
Terran Registry: Stellar Chart P-22-94844T-89-14A
Seat of Sectorial Government
Home to Legio Pallidus Mors (Pale Death)
Population: 8 Billions
Skitarii: 95 regiments

Tolkhan is a night world that orbits a small orange dwarf star and has a single moon called Rubicante. The inhabitants of Tolkhan appear very pallid because of the reduced illumination of their weak sun, which is the reason the Titan Legion took the name Pale Death.

HISTORY

When settlers from Mars arrived in the Khaldun Sector some 800 years into the first exodus, they found a region torn by war. A few systems were controlled by humans that had obtained the knowledge of space flight, but not warp travel. Two systems were Eldar Exodite worlds and some systems were orkoid domains. The Titan Legion quickly allied itself with the human worlds, brought their internal strife to an end and settled on one of their planets, Tolkhan. In the following decades the Orks were hunted down and destroyed and a peace treaty was signed with the Eldar, acknowledging the borders of  their worlds, Avalath and Kathlan. For many centuries this peace was preserved although it was unstable at best. The Tech-Priests of the Cult Mechanicus suspected the Eldar to harbour technological secrets such as the much coveted STC on their planets and the feudal masters of Tolkhan`s surrounding Knight Worlds had not forgotten their many wars against the arrogant aliens.
Then one fateful day some 120 years ago, disaster struck. From out of nowhere Dark Eldar Pirates attacked the Mining world of Zembrie, slaughtering thousands of defenceless workers, enslaving even more and destroying what they couldn`t take with them. Before Imperial Forces could retaliate, the Dark Eldar had left, leaving behind them, a wasteland filled with piles of lacerated bodies and smouldering ruins. When the news spread to the rest of the sector, there was a public outcry, demanding instant retribution against what was wrongly regarded as a treacherous act of war from the Eldar. The Imperial response was swift and brutal, the lush world of Kathlan was virus-bombed and left a barren rock in space. On Avalath every male, female and child were butchered and dumped in city-sized massgraves. The Techno-magi now had access to immense amounts of Eldar technology and archives filled with knowledge, whose secrets it would take years to uncover and catalogue. They ordered it all to be collected, dismantled and shipped to Ilnor where the Adeptus Mechanicus Research Stations were located. The Tech-Priests even suspected that somewhere amongst this enormous amount of material, they might find and unlock the doors to the Eldar Webway and the legendary Black Library. What they didn`t know was that, prior to the invasion, a message had been send deep into space. A message destined for the Riellen Craftworld that had originally settled the two Exodite worlds.
120 years later the response to the message arrived. The Eldar of Riellen attacked the Tolkhan Sub-Sector without warning and with a series of swift and ferocious strikes, they managed to conquer some 80% of the systems in the short span of only 6 months. It was only on Tolkhan itself and Celetin that the Imperial forces managed to hold on and repel the invaders. Although the systems were well-defended they were no match against the onslaught of a whole craftworld. While the attack could be seen as simple revenge for the wanton destruction of Avalath and Kathlan, the real reason was in fact to either recapture or destroy the stolen Eldar technology in order to prevent their secrets falling into the hands of the mon-keigh. The first system that fell to the Eldars were the Explorator Base of Ilnor, much to the consternation of the Tech-Priests.

PRESENT DAY

8 years have passed since the Eldar arrived and the Tolkhan Sub-Sector is now locked in a perpetual war. Imperial reinforcements have poured in from the rest of the Khaldun Sector, among them several companies of the Harbingers Space Marine Chapter and Tolkhan has begun the construction of several new Titan Battle Groups. The Eldar is concentrating on defend and hit-and-run tactics in order to buy time for their activities on Ilnor, which is still years from completion. So far the Imperium has managed to liberate 4 systems and has recently invaded the Eryx system. There have been a few attempts to liberate Ilnor, at the request of the Tech-Priests but they have all been repelled with heavy losses, as large Eldar forces are situated here.


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 Post subject: Titan Legion Details
PostPosted: Sat Dec 06, 2003 3:56 am 
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Hi!

Interesting stuff! Where did you get it from?

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 Post subject: Titan Legion Details
PostPosted: Sat Dec 06, 2003 6:07 am 
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Epic Firepower #3... :D

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 Post subject: Titan Legion Details
PostPosted: Sat Dec 06, 2003 12:52 pm 
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I just made it up.
The scenario was a historical refight between Eldar and Imperial forces, so I figured there needed to be some background stuff to go with it.


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 Post subject: Titan Legion Details
PostPosted: Thu Apr 15, 2004 12:45 pm 
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This thread has been archived.

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 Post subject: Titan Legion Details
PostPosted: Wed Jul 13, 2005 8:55 am 
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Khazak's Stronghold

Background
(Still being written hope to have it up in a few days)

Squat Special Rules

Army Strategy Rating: 3
Army Initiative Rating: 2+

Stubborn
Squats are stubborn and are hard to break in assaults, and will rally quicker then other troops to get back into the fight and the following two rules represent this.
(1) Squats roll 3D6 in the final assault roll off, picking the single highest number rolled.
(2) Squats roll 2D6 for rallies picking the highest single number rolled.

Land Train
A Land Train must form a connected chain with the Engine in front. As long as the train is able to maintain this chain the whole train has a speed of 15cm, and all of it's cars may combine their void shields. While the entire Land Train is treated as a single formation, and do combine their void shields, treating it as a single shield covering a single formation, they are still treated as individual war engines as far as the rules of Epic-A are concerned. If a car is immobilized through a critical hit it may be abandoned by the Land Train.

Hellfury Pulse
The Hellfury can only target, and hit, a single unit. However if it scores a hit roll D3 to see how many hits were scored on that single unit (the Pulse), and then D3 for each of those hits for the TKD3. So a Hellfury can score from 1 to 9 hits on a single unit, and all of them will be MWTKs. If the Hellfury hits Shields, Powerfields, Holofields roll D3 to determine how many shilds were downed, in the case of the Holofield, how many holofield saves need to be taken, and then only carry out TKD3 if any hits got through the shields to strike the target.

Tunnellers
Tunnellers are similar to Drop Pods in the way they are deployed, however they do have some very significant differences so we present the rules for them here in full.
(1) Write down the coordinates, on a piece of paper, where the tunneller will emerge from below ground and the turn it will arrive. If the tunneller is going to appear in the friendly half of the table it can be slated to arrive from turn two onwards. If it is slated to arrive in the enemy half of the table it can arrive anywhere from turn three onward. For example you could write 45cms up from my table edge and 60cms in from the right edge, again facing from my table edge on turn three. The opponent is not made aware of this location, nor of the turn of arrival.
(2) On the turn of arrival the tunneller model is placed within 15cms of the location designated in the coordinates written down for the tunneller (They do not scatter). This is done at the start of the turn before teleports would be placed down. The tunneller, and the units it is carrying, are then treated like a normal formation from that point on, the tunneller cannot go back underground.
(3) If the tunneller is a Hellbore then it may seperate from the formation it is carrying because it is a WE transport and not a part of the carried formation. Termites and Moles ARE part of the formation they transported as must remain in coherancy with that formation, just like any other normal unit.
(4) You cannot hide that you are deploying Tunnellers, and you cannot hide the units being carried by the tunnellers, from your opponent. In fact you must inform your opponent you are using tunnellers, and show them to the opponent.

Khazak's Stronghold Army List

Brotherhoods

Warrior Brotherhood (300pts)
1xLord, 11xWarrior
Upgrades: Warrior, Thunderer, Thunderfire, Thudd Gun, Tarantula, Striker, Gorgon, Warlord, Living Ancestor

Bezerker Brotherhood (150pts)
8xBezerkers
Upgrades: Bezerkers, Gorgon

Striker Battery (400pts)
6xStrikers
Upgrades: Striker, Warrior, Thunderer

Supports (Up to two may be taken per Brotherhood in the Army)

Bikers Guild (200pts)
6xBikes
Upgrades: Bikes, Trikes, Guild Master

Hearthguard (300pts)
6xHearthguard
Upgrades: Gorgon, Living Ancestor

Iron Eagle Squadron (300pts)
5xIron Eagle Gyrocopters (Skimmer)
Upgrades: none

Robot Cohort (200pts)
5xRobots
Upgrades: none

Thunderer Battery (200pts)
4xThunderers
Upgrades: Thunderer, Gorgon

Thunderfire Battery (150pts)
3xThunderfire AA Guns
Upgrades: none

Gun Battery (150pts)
Any combination of six of the following units; Thudd Gun, Mole Mortar, Tarantula
Upgrades: Gorgon

Supports WE, no more than 1/3 of points may be spent on the following formations

0-2 Super Heavy Tank Battery (No more then one of each type) (450pts)
One WE chosen from the following list; Leviathan, Colossus, Cyclops
Upgrades: Living Ancestor, Iron Hawk (for Colossus only)

0-1 Overlord Armored Airship Squadron
1-3 Overlord Armored Airships 200pts each
Upgrades: none

0-1 Goliath Mega-Cannon Battery (250pts)
2xGoliath Mega Cannons
Upgrades: Thunderfire

0-1 Land Train (350pts)
1xEngine and any 1xBattle Car
Upgrades: Living Ancestor, Up to 7xBattle Cars

0-2 Hellbore Battery (125pts)
1xHellbore Tunneller
Upgrades: none

Upgrades (max of one upgrade each per formation)
Upgrade/Core Units/Cost
0-1 Living Ancestor/1xLiving Ancestor Character/50pts
Warlord/1xWarlord Character/25pts
Guild Master/1xGuild Master Character/25pts
Bezerkers/4xBezerkers/100pts w/1xGorgon +50pts
Warriors/4xWarriors/100pts w/1xGorgon +50pts
Thunderers/2xThunderers/100pts w/Gorgon +50pts
Bike/3xBikes/100pts
Trike/Convert any number of Bikes to Trikes/10pts each
Thunderfire/1-2 Thunderfires/50pts each
Thudd Gun/3xThudd Guns/50pts
Tarantula/3xTarantula/50pts
Mole Mortar/3xMole Mortars/50pts
Iron Hawk/1xIron Hawk Gyrocopter/50pts
Gorgon Upgrades/As many as needed to carry formation no more, no less/50pts each
Striker Squadron/2xStrikers/150pts

Battle Cars Up to a maximum of seven of the following
0-2 Dragon Battle Car: 125pts
0-1 Bomb Battle Car: 150pts
0-1 Mortar Battle Car: 150pts
0-2 Bezerker Battle Car: 125pts
0-2 Thunder Battle Car: 150pts

New Unit Data

Striker (AV)
Speed:20cm Armor: 4+ CC:6+ FF:4+
Weapon/Range/Firepower
Twin Linked Autogun/30cm/AP3+ AT5+
2xThunder Cannons/45cm/AP5+ AT6+
notes: Reinforced Armor

Gorgon (AV)
Speed:20cm Armor:4+ CC:5+ FF:4+
Weapon/Range/Firepower
Fire Thrower/30cm/AP3+ AT4+ Ignore Cover
Fury Mortars/15cm/1xBP Disrupt
notes: Reinforced Armor, Thick Rear Armor, Walker
Transport (4xWarrior, Bezerker, Thunderer or 2xHearthguard, Tarantula, Mole Mortar, Thudd Gun)

The new Striker and Gorgon are really what need to be tested heavily.

Jaldon and Friends





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 Post subject: Titan Legion Details
PostPosted: Wed Jul 13, 2005 3:44 pm 
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Looks good so far. I see that the Gorgon is listed as a walker. Is this correct?

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 Post subject: Titan Legion Details
PostPosted: Wed Jul 13, 2005 3:51 pm 
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Quote (Dwarf Supreme @ 13 2005 July,16:44)
Looks good so far. I see that the Gorgon is listed as a walker. Is this correct?

I thinks it's because this tough beastie ignores difficult terrain...  :blues:  :cool:

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 Post subject: Titan Legion Details
PostPosted: Wed Jul 13, 2005 3:56 pm 
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Quote (vanvlak @ 13 2005 July,15:51)
Quote (Dwarf Supreme @ 13 2005 July,16:44)
Looks good so far. I see that the Gorgon is listed as a walker. Is this correct?

I thinks it's because this tough beastie ignores difficult terrain... ?:blues: ?:cool:

Ok, that makes sense. I was thinking of it as a literal walker.   :p

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