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Good Idea for Tyranid Node Model

 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Jan 08, 2004 1:36 am 
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Hi!

When are the updated versions of the PDF available?

Primarch

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Jan 08, 2004 1:57 am 
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Quote (primarch @ 07 2004 Jan.,16:36)
When are the updated versions of the PDF available?

They are going to be created by the Reprographic department at GW after printing is done. Based on the files they used to print the rulebook.

I'm guessing that won't be until closer to the end of the month.  No real firm date to be honest.

Aside from the changes made to the rules the white bounding boxes will be missing from some of the images in the rules.

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Feb 26, 2004 4:14 pm 
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I input this post so that Lextar could check out some Nid conversion ideas.

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Maksim-Smelchak.

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Fri Feb 27, 2004 7:43 am 
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Quote (dafrca @ 07 2003 Aug.,20:42)
I have a six year old, but for some reason she is not near the problem the cats are. ?:laugh:

I second that - we have 8 cats at home...and they LOVE Epic and Man o'War - especially tossing dice around and toppling models. For some reason they prefer these two games to others - although I never tried Warmaster or BFG on them.

Re nids and spore chimneys - try some experiments with the spray-can type of insulation foam - you can get some weird stuff out of it.

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 Post subject: Good Idea for Tyranid Node Model
PostPosted: Thu Apr 15, 2004 12:45 pm 
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This thread has been archived.

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