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Help, Orky players!

 Post subject: Help, Orky players!
PostPosted: Wed Sep 03, 2003 3:01 pm 
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About the original question (what would you like to see)...

- Apart from the Titan specialised system (which I think everyone would want to see if only because the basic system don't allow Titan customisation).

- I would want to see rule for amphibious/naval operation (Orks coming from giant submarines at Hive Tempestora for "historical" example in Armageddon background), be it "Operation Overlord" type, or representing battleship giving fire support from the coastline, or even allowing fighting with some overcraft and boats in swampy maps full of rivers and swamp area.

- The future "Air combat" system may interest me but I'm not very impatient about it.

- I would also like to see ruleset for special environments like low gravity or, on the contrary, very high gravity worlds, and also some special hostile worlds rule with a set of interactive features on the map.

- For example the jungle hostile world with various giant carnivorous plant/animals (from giant strangling vine to a lone T-rex roaming near your infantry company via the well known "sorry this bush was actually carnivorous" stuff, or huge groups of migrating dinosaurs, and so on).

- Or the volcanic hostile world with lava streams, earthquakes and sudden geyser of boiling sulfur, Or the radioactive vitrified world with mutant hordes suddenly attacking or burst of radiation...

- In short I would want a ruleset to add some interactivity to the board itself. Then your army would have to step carefully, and some "neutral attack" could strike at the two armies anytime. a well done rule set for that would certaonly be very appealing to me, especially if it can achieve the goals of remaining fluid, not too unabalancing that the game would become too much random and not requiring a GameMaster to work (which would stand many pairs of player to use it).

- And I would like good detailed campaign/crossover rules, as it would allow to play some campaign with players you didn't know (and share your houserules with). I think in particular about a "map based campaign", where you would be moving your armies from here to there to represent a whole war, battle by battle.

Athmos.


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 Post subject: Help, Orky players!
PostPosted: Wed Sep 03, 2003 11:00 pm 
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Hi!

Those are not bad statistics for the site netepic. We should get together and update some fo the files though.

Primarch

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 Post subject: Help, Orky players!
PostPosted: Thu Sep 04, 2003 4:16 am 
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Athmos, check the "Saving Guardsman Ryan" link if you're talking about Amphib Ops! ?

And I bought some G/W Lizards and some Pendraken Dinos, just to have grazing Megasaurus herds to go with my Darian primeval jungle death world terrain pieces. ?

"It's a jungle Out there!" :o

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 Post subject: Help, Orky players!
PostPosted: Thu Sep 04, 2003 10:43 pm 
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Hi!

The Pendraken models are pretty neat and cheap too. If I ever got into Warhamster (aka. Warmaster) I'd probably use Pendraken line of 10mm.

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 2:48 am 
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From the E-A Playtesters Board, in case you guys didn't see this one pertinent to this topic:

------------------------------------------

My long term (and rather grandiose, it has to be said) plans for Epic are to create a *family* of games that use a common set of Epic miniatures. These three games are:

- Epic (E-A): Grand Tactical Combat in the 41st Millenia.

- Adeptus Titanicus (AT): Titan vs Titan battles.

- Air War (AW): Squadron level aerial combat in the 41st millenia.

I produced Epic first mainly due to necessity - there are lots of players with Epic armies out there, and I wanted to cater for them first of all. AT and AW will follow later as and when we get the time to make them.

I love aerial combat games, and have been playing them in one form or another for almost 30 years now, so the thought of being able to do my own game on the subject has a lot of appeal, and that means I want to write it myself. I'm hoping to get some test rules up next year if I can, but don't hold your breath.

- Why squadron level?

Well one of the things I've learny reading about aerial combat in real-life is that while Hollywood may fixate on aces and one-on-one combats, the reality was that it was the best trained *squadrons* of aircraft that usually won. The 'lone wold' ace was something that was really only seen early in WW1, and by 1917 all of the early lone wolves were either dead or had learned that they needed to act as a part of a team. The art of aerial combat at the tactical level then is not how well you can fly your plane, but how well you and the rest of your comrades can act as a team to defeat the enemy. So far no aerial combat game has really captured this, but it's what I'd like my game to reflect, if at all possible.

With regard AT, I think that Gav's rules really only need an update and some more development work to get them to a finished state.

As with AW I hope to get an updated version of the rules up in the vault some time next year. Once the rules are up we can start to test and develop them as we have the Epic rules and army lists.

Best regards,
Jervis Johnson,
Head Fanatic.

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 2:50 am 
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Oh yes, he also stated later that the air war game would be a seperate game, but use the same miniatures as EA

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 4:56 am 
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Wow! ?

That is really good intell, Tas! ?

You just are full of news today! :o

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 11:18 am 
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I don't know how, as I believe I read anything on the official board (maybe it was on the old one?), but I missed those "officials" details on this. Thank, TAS!

Ah, something else: I don't know who edited my post (Maksim or Shadow Hunter I assume), but thanks anyway for making it clearer and corecting my awful expression and typos!

Athmos.


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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 2:10 pm 
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Hi!

That would be pretty cool is they could release a a main epic game and more detail subsystems that meld into the main game. Difficult to pull off, but a very worthy effort.

Primarch

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 3:58 pm 
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Athmos,

Ah, something else: I don't know who edited my post (Maksim or Shadow Hunter I assume), but thanks anyway for making it clearer and corecting my awful expression and typos!


You're welcome.

Check out the petition here. We could really use your help.

Petition for Moderator Reform at E-A Forums

Shalom,
Maksim-Smelchak.

P.S.
Next time I write in French you can help me out!  :;):

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 4:26 pm 
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That all sounds great, three Epic scale games! ?

But before we start buying rounds of drinks to celebrate... let's wait and see how E-A does. I wouldn't be surprised to see the release date of both the rules and models pushed back, based on recent information.

Just a little "reality" to to keep everything in perspective... :blues:

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 Post subject: Help, Orky players!
PostPosted: Fri Sep 05, 2003 9:40 pm 
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Mm.. interesting stuff.. a few years before we see these plans coming into fruition however as has been said.... if ever.. :L

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 Post subject: Help, Orky players!
PostPosted: Sat Sep 06, 2003 12:14 am 
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Hi!


Mm.. interesting stuff.. a few years before we see these plans coming into fruition however as has been said.... if ever..


Well, enthusiasm is all well and good, but if we all go to that quiet place in each of us and really be honest, we all know that Stormseer's statement above IS what will transpire.

All I'm curious about is how much WILL come out before the bottom falls out.

If anyone doubts it I'll take bets and odds.  }:)

Primarch

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 Post subject: Help, Orky players!
PostPosted: Sat Sep 06, 2003 12:45 am 
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Which opens up a much larger issue:-

Why does epic, or most other spin offs, never seem to break the mold and become on the same "level" as WHFB or W40k?

Lack of backing or something else?


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 Post subject: Help, Orky players!
PostPosted: Sat Sep 06, 2003 4:08 am 
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Hi!

I can't speak of most "fanatic" games, but in the case of epic it is most definitely a lack of "backing". We must remember that once upon a time epic WAS a core game. Albeit a "junior" to 40k and warhammer, but a core game with full support in WD and game releases on a routine basis.

Epic can and once did sell and had reached a good degree of popularity, it all came crashing down after the release of epic40k, which GW did not really support only in the lamest of terms. The once core game whithered on the vine because of this.

It takes money to make money. It's a maxim most people in business understand, but GW is not willing to commit the resources that epic needs to be a success.

Epic is just a "fringe" game because GW, not the fans have made it so.

Unfortunately, yet again, we see the tell tail signs of lack of genuine support and "backing".

It should be no surprise when this new edition also meets the same fate.

Primarch

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