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New updates in the vault

 Post subject: New updates in the vault
PostPosted: Wed Oct 15, 2003 4:48 pm 
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Hi!

I still use the old organizational schemes from the AT era as laid out in the corresponding WD article. Not that they are particularly insightful, but they make BIG armies, which is what I want for this scale. :)

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 Post subject: New updates in the vault
PostPosted: Wed Oct 15, 2003 5:05 pm 
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Yup !  That's way we do it, from AT1/SM1, most right out of the old White Dwarfs ... works for us !  :;):

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 2:04 am 
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Hi!

Frankly I have yet to see a better organization in ANY version of epic. Just looking at those lists conveys a feeling of the enormity of epic scale combat.

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 4:47 am 
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Yes, far superior to anything done since !

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 5:54 am 
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Makes me think that a consolidated list of all Imperial Organisations andthe like should be compiled...a reverse engineered Codex Imperialis if you like...

...Oh God I've just gone and mentally started yet ANOTHER project I dont have time for... :(

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 2:06 pm 
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Quote (Tas @ 16 2003 Oct.,05:54)
...Oh God I've just gone and mentally started yet ANOTHER project I dont have time for... :(

Get used to it, it happens to the best of us all the time.

As for the guard organisations, they are rather amazing. I prefer a mixed regiment like the Steel Legion, but a totally armoured regiment would look awsome!

Also, the numbers for tanks in an army, at the bottom of the post, I think they would be rather varied from regiment to regiment, due to the battleplan or terrain they have to cope with

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Chris

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 3:55 pm 
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The number of vehicles in an organization are standardized based on TO&Es (a US Armor Bn has 54 Tanks, for example). That number changes based on maintenance, losses, attachments and detachments.  Usually Mech and Armor Cos and Bns cross attach units, trading Cos and Plts to creat combined arms units known as Company Teams or Bn Task Forces respectively.   You go into an operation with what you have available based on the factors mentioned above.  Normally my Mech Co. was attached to an Armor Bn.  And one of my Mech Plts was attached to a Tank Co. and a Tank Plt was attached to my Company.  We sometimes got an ADA Section and/or Engineer Plt (if we were lucky !).  So you get the idea.  :;):

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 Post subject: New updates in the vault
PostPosted: Thu Oct 16, 2003 11:52 pm 
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There are several novels that can give a better realization of the military organization, if you are interested.

One of them is 'Team Yankee' by Harold Coyle, a fiction novel dealing with an United States Army combat Team during the Russian invasion of West Germany.  A very good book.

It is based off of a novel by General Sir John Hackett called 'The Third World War August 1985'.   While somewhat dry, it is still a good book.

Just my 2cents.

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 Post subject: New updates in the vault
PostPosted: Fri Oct 17, 2003 1:51 am 
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And a very valid 2 cents they are!

Both excellent books- highly recommended to all!

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 Post subject: New updates in the vault
PostPosted: Fri Oct 17, 2003 4:40 am 
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I am familiar with both those books, though having never read them, they came highly recommended from reliable sources. ?That includes Tas, too ! ?:;):

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 Post subject: New updates in the vault
PostPosted: Tue Oct 21, 2003 5:43 pm 
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I faintly remember reading those old WD articles as well, and as far as I can recall they captured the "feel" (which is of course very personal thing) of the Imperial Guard sledgehammer quite well. By any chance, is there anyone who could scan or otherwise post them to the net?  :blues: - pardon a new member if I'm inciting someone to a copyright infringement, just thought out loud... :;):

In my personal opinion albeit shared with many others, I've always thought that the Guard has been patterned after old-style Soviet model - rigid, inflexible, devastating. Had fun in military training reading summaries of "excepted tactics and manouvres of the adversary", which basically stated that in Soviet (and, in my opinion, Guard) doctrine the smallest independent (manouvre?) sub-unit is a battalion. Not much flexibility there, nor company teams or task forces...but who cares, if you can roll 30+ T-80Us, sorry, Leman Russes over your hapless foe? :D

In addition, I've always liked the idea of fielding a complete tank regiment - that's why I play Epic I guess - we'll see what happens when I get around to painting those 50+ Leman Russes I still have in storage...;)

(notes to self: wear a helmet to the game, DO NOT give opponent easy access to any blunt instrument, get riot cuffs "just in case", if he offers you a beer after the game have him take the first sip...)

That's for the topic, being the aforementioned new member I think it may be nice to introduce myself somewhat, the "Interests" line being as short as it is. I'm 22?-year old student in Helsinki University of Technology, technically in my third year but practically still in my first :). Had enough of the Finnish Defence Forces after two years in home and abroad, but reapplying for international missions seems only a matter of time and money (more specifically, running out of- ), so HI! to all other current and former "swords and shields", wherever you are from.

Been playing wargames for almost ten years, mostly GW stuff but some others also. I like hard and fast rules - if I play a game simulating a 30-minute firefight, I most certainly do not a) have time or b) want to spend six hours on it! Favourite games are Epic 40,000 (Heresy-era World Eaters, Guard, Ultramarines, Orks) and Red Poppy/White Feather (aka Company Commander), very simple and fast but extremely entertaining game of WW2 tactical combat.

That's it about me, I'm looking forward to participate in forums and in Epic Armageddon - the game what may be the last, best hope of finest game series the Games Workshop has ever produced.

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 Post subject: New updates in the vault
PostPosted: Tue Oct 21, 2003 9:59 pm 
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Hi!

Welcome to the boards Teekkari!

I hope you enjoy your stay here!  :D

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 Post subject: New updates in the vault
PostPosted: Wed Oct 22, 2003 12:42 am 
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The reason for a combined arms team is flexiblility.  Sure, if the IG was initially based on the Soviet model, then massed formations of Leman Reuss tanks are appropriate. But, any compentant Epic player is going to slap the snot out of them unless you have some infantry covering for them.  While you can do this with separate infantry and armor detachments (and I have done this on occasion), I have been using combined arms forces, i.e. 5 leman reuss, 4 guard stands mounted in chimeras and 3 hvy weapons stands mounted in chimeras.  This gives you the speed to manuever close in to the enemy, deploy your covering troops, and pound the poo out of the enemy with leman reuss and hvy squads.

just my 2cents worth.

iblisdrax

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 Post subject: New updates in the vault
PostPosted: Wed Oct 22, 2003 5:13 am 
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Welcome aboard Teekkari !  Many IG fans here and students of history as well as a few old soldiers, sailors, marines and airmen ! :;):  And Iblisdrax, your combined arms team concept is generally correct.  However don't forget artillery and CAS too.  I've commanded combined arms teams and one of the first things I did was call in FA !     :D

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 Post subject: New updates in the vault
PostPosted: Wed Oct 22, 2003 7:38 am 
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Thanks for the welcome!

Iblisdrax and Legion 4, I totally agree with you - combined arms is the way to go, especially so in competitive games. The formation you described is very similar to ones I mostly used when I had time and opponents to really play Epic 40,000, combined with hefty artillery support of course!

However, I still fancy the idea of separate Companies, if only for the fluff reasons. Maybe I just like neat formations? *grin*

Anyway, we'll see how it works - I've got a game scheduled for Friday - in the planet Fulda Gap I'll lead my World Eaters against 3rd Stygian Shock Regiment commanded by a friend interested in Epic.

It will be a 2000 or 3000 (depending if he wants to try out the Warlord also!) point slugfest with no infantry or artillery for the Guard and rather limited unit choices for the Traitor Marines, just because 80% of my Epic miniatures are still in storage.

Considering the above, and the facts that this will be his fourth game of Epic and my first game in six months, I reckon using word "tactics" in this context might be somewhat of an overstatement...but I can still post a battle report just for the fun of writing it :).

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