IG SHT Regt |
wargame_insomniac
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Post subject: IG SHT Regt Posted: Mon Mar 08, 2004 8:59 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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Quote (iblisdrax @ 08 2004 Mar.,14:12) | Keep em separate. ?There is a whole mess of posts on the SG Epic forum on this topic, and the conclusion is that the Disrupt ability of the Manitcores would be lost if the entire unit was to fire together. As in :
http://forums.specialist-games.com/epic40k....ID=1446
OT, if anyone has a problem with me linking to the SG forums please tell me now, and I won't do it again.
my 2cents,
iblisdrax | Then I will go with 9 Manticores- I prefer the model and if I am buying FW then I have the flexibility that you don't have with the current GW SG Artillery Company box set.
Just wanted to check that no one thought going for 9 Manticores was stupid idea.
Cheers
James
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mr_mich
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Post subject: IG SHT Regt Posted: Mon Mar 08, 2004 11:56 pm |
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Joined: Fri Jan 30, 2004 4:10 am Posts: 115
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Not at all. What a lot of people do is to fire 4 one turn, then 5 another. It's up to you, it's a strength vs. volume thing.
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iblisdrax
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 1:39 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Also, as L4 and others have said many many times, you can change the rules as you see fit. If you want to allow Manitcores and Basilisks in the same formation to be able to fire without losing the Manticore's Disrupt ability, then make it a house rule. Problem solved!
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Serps
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 3:09 am |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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I find it difficult to justify the artillery company in a 2700pt army. IMO, it's just too difficult to protect against anyone except orks. I find the strategy rating of 2 means I usually end up on the wrong side of some Whirlwinds or a thunderhawk or some terminators before I can do anything.
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Legion 4
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 5:44 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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That Damned Legion 4! ?
He's a... no wait! ?
Anyway, we never liked the Strategy Rating concept, some armies start out at a disadvantage by using it...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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wargame_insomniac
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 2:43 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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Quote (Serps @ 09 2004 Mar.,02:09) | I find it difficult to justify the artillery company in a 2700pt army. IMO, it's just too difficult to protect against anyone except orks. I find the strategy rating of 2 means I usually end up on the wrong side of some Whirlwinds or a thunderhawk or some terminators before I can do anything. | Is this a problem others have found?
If so then I might struggle to protect 2 SHT Companies AND the Artillery Company. At the moment I have 4 Sentinel squadrons for screening the 2 SHT Companies from being swamped in close combat.
I might then have to think about getting a secong mech.Inf.Company and leave the Artillery Company until I expand the army beyond 2,700 points.
Thanks
James
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Legion 4
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 4:49 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Field Guns, howitzers, etc. are organized in Artillery Batteries (Infantry in Companies, and Cav in Troops). Field Artillery (FA) comes in 6-8 guns per Battery (Bty). ?We have guns organized in 2 gun sections or 3-4 gun platoons. ?An FA Bty usually supports an Infantry or Tank Bn (600 + Troops or 30-50 AFVs, respectively). ?So in Epic if you have an FA Bty supporting an Infantry or Tank Co. you are lucky (!). ?That is why we always pick/buy FA in Sections or Platoons. ? ?FYI ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: IG SHT Regt Posted: Tue Mar 09, 2004 11:56 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I agree with L4, I dont like strategy ratings. Placing mechanics that induce a disparity in a game that should be level between forces is not my cup of tea.
Primarch
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:31 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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The "strategy rating" should be the ability of the gamers playing. Not by the army being played, as I said before, there are other ways to show a force's tactical predilections and abilities, and not "saddling" them with being the guy who always get shot at first. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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iblisdrax
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:35 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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Hmm maybe just leave it to a simple 2d6 roll for each side, no modifiers?
As for the artillery company in a 2700 point game, I agree that any opposing force would find them a very juicy target. While that could have benefits in distraction value, it would probably be better to have a couple of batteries instead of a whole company.
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 12:46 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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We each just roll a d6 at the beginning of every turn. ?And as I said, an FA Battery (not company), may be too big of an organization for most Epic games. ?And if an FA Bty is deployed, it's platoons would be dispersed anyway. ? Not hub to hub like the way the U.S.S.R. use to do it and present a tempting target for an airstike. ?And yes a couple of Gun Platoons probably would work better ... and generally that's the way we have been doing.
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Serps
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 1:27 am |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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Quote (wargame_insomniac @ 09 2004 Mar.,23:43) | Is this a problem others have found?
If so then I might struggle to protect 2 SHT Companies AND the Artillery Company. At the moment I have 4 Sentinel squadrons for screening the 2 SHT Companies from being swamped in close combat.
I might then have to think about getting a secong mech.Inf.Company and leave the Artillery Company until I expand the army beyond 2,700 points.
Thanks
James | To really protect an artillery company, you need at least an entire flak battery, and a flak upgrade to the company wouldn't go astray either. Then, you'll probably want some screening troops, so you'll be looking at another 100 points for some sentinels, all the way up to 250 points for an inf coy if you set up on your baseline objective and are worried about defending it. So, it's easy to blow upwards of 1000 points on 1 company that is still a bit fragile no matter what.
In < 4000pt games, I tend to just field an artillery battery or two (or get some bombers if I'm paranoid about thunderhawk assaults). 250 points is still a decent price, and I have the option of manticores, basilisks, or bombards, plus extra activations.
I'd consider upgrading one of the sentinels to rough riders. They're just as effective for screening, but they fare OK if they assault as well, so you might like to retain the option to use them offensively, with the SHTs providing supporting fire. Plus, the first strike ability can help to remove units from CC with your tanks if you're assaulted.
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Legion 4
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Post subject: IG SHT Regt Posted: Wed Mar 10, 2004 3:18 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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So no matter what you call it, I think we are talking about the same thing. Using smaller artillery units (3 guns) instead on one big unit, (9 guns). And of course with the advent of aircraft in Epic, the paradigm shifted again and ADA/AAA, ie. Flak units had to be brought into the mix/game. And a powerful FA unit is a perfect target for an airstrike. So the need for Flak is imperative ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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wargame_insomniac
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Post subject: IG SHT Regt Posted: Tue Sep 14, 2004 7:12 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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dafrca
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Post subject: IG SHT Regt Posted: Tue Sep 14, 2004 9:03 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Of course these show up the day after I received my last order.
Oh well, now I have to place another order.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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