My Skorchas are based on 3/4" craft sticks cut to 1 1/2" lengths, which is pretty close to a 20x40mm warmaster base. Given the small superglue joint, I recommend basing them. The buggies/trakks I have on roughly 20x30mm of the same length. Ditto for the stompas (20x30), with the heels almost touching the back edge of the base. One WM base should be plenty stable.
I would also field the MagnaKannon as a Zzap gun or as a Flakwagon.
As to the original question:
>> Big Warband (Goffs) + 3 Nobz + 1 Stormboy + 4 Boyz + 12 Battlewagons (+ Warboss) - 1000
Wow, that's big. Field it as a Uge mob with the wagons and you can come in at 920 points. You drop the Stormboyz and one Nobz stand, but if you scrounge up the models, you can add in 2 boyz/grotz for free because you already paid for them. Or, you can field the exact same models as above, just 10 points cheaper (500 +420 for wagons +70 for stormboyz/nobz).
>> Big Warband (Bad Moons) + 2 Boyz + 4 Big Gunz + 4 Dreadnoughts - 620
I like this. It's a properly shooty Bad moons mob and you can garrison this monstrosity.
>> Normal Kult O' Speed - 5 Warbikes & 10 Warbuggies + 1 Gunwagon w/ Oddboy - 460 >> Normal Kult O' Speed (9 Skorchas) - 225
I don't understand your mix here. The first KoS really muddles its role. It's got some good shootiness (buggies and the oddboy), but then you throw in the bikes which are CC specialists. Admittedly, bikes shoot fairly well if you get them into 15cm, but I still don't get it. Is this just paint-job driven?
With this group, my personal mix would be:
KoS - 5 bikes, 9 skorchas, 2 buggies (mostly assault, but a bit of 30cm range for placing BMs and a _lot_ of 15cm range if you want to shoot/support) KoS - 9 buggies and oddwagon (everything is shooty)
>> Mekboy Stompamob (Goffs) + Stompa - 300
>> Mekboy Gunzmob (Bad Moons) (8 Big Gunz) - 200
You really need Nobz here. A Gunzmob without Nobz has a very hard time shedding BMs and will spend most of the game suppressed even if your opponent only takes the occasional pot-shot at it. Also, I would take 2 gunz from the warband to count as big gunz to field a Big mob for just 25 points more. The big gunz extra range is wasted in the warband, and it works out better here. It would save you 25 points in the overall army (-50 from the warband, +25 here) and with the points from the Goff warband, you can afford to buy the nobz.
>> Blitz Brigade (Goffs) - 5 Gunwagons - 185*
That's an okay formation, but it will be fragile. If you can round up enough to take it to 8 gunwagons or 6 and a couple oddwagons, I think you'll get a lot more use out of it.
>> Total: 2990
Like I said above, changing the force org to take advantage of the size discounts will allow you to at least add a nob to a big gunz formation. As far as actually adding new models oustide of the above, you can drop a few of the semi-random "add-ons" (stormboyz, the +1 unit in the KoS) and use the points to bump the Blitz Brigade to a Big BB. That would keep you at 7 activations, make your goff mob bigger, and bring your goff wagons up in size to make them tougher.
I wouldn't split the KoS up any smaller than you have it.
>> Interestingly, the above list makes use of none of the Evil Sunz warband, only the Goffs, Bad Moonz and Kult o' Speed.....
Just as an aside, Goff and Evil Sunz paintjobs are usually close enough that it takes little effort to switch one over to the other. I've done that with some of the eBay stuff I've acquired.
_________________ Neal
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