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New to Orks

 Post subject: New to Orks
PostPosted: Sun Jun 15, 2003 4:03 am 
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Joined: Fri Feb 14, 2003 12:46 am
Posts: 27069
Location: Edmond, Oklahoma USA
Hi!

Sure, here goes:

1. Ironshield- 20cm move, 2+ save, all around, +1 CAF, Armed with autocannons (1 attack dice, 5+ to hit, -1 save modifiers, 50cm range) and heavy bolters (4 attack dice, 5+ to hit, 0 save modifier,25cm range), carries two stands.

2. Ironhammer- main battle tank, 20cm move, 2+ save, all around, +2 CAF, armed with mega-thunderer (2 attack dice, 5+ to hit, -3 save modifier, 75cm range) and heavy bolters.

3. Retributor- anti-tank defense tank, 20cm move, 2+ save, all around, +2 CAF, armed with one battlecannon, one lascannon, one hunter missile (50cm, 1BP, 0 modifier), heavy bolters.

4. Grudgekeeper- mobile artillery platform, 15cm move, +1 CAF, +3 armor save, 6 hunter missiles, helion missile (2 attack dice, 75cm range, 3+ to hit, -4 save modifier).

5. Hearthlord- super heavy tank, 15cm move, 1+ all around save, +6 CAF, plasma laser (2 attack dice, 100cm range, 3+ to hit, -4 save modifier), heavy bolter.

6. Hellfury- super heavy troop transport, 15cm move, 1+ all around, +3 CAF, armed with autocannons and heavy bolters, carries 5 stands.

7. Behemoth- praetorian class unit (damage template), 15cm move, +10 CAF, railgun (2 attack dice, 125cm range, 3+ to hit, -5 save modifier. It can affect buildings, one shot can down d3 shields. Has 4 void shields.

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