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Enabling GW

 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 7:43 pm 
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My two cents here ;

If you look at the truly "official" rules (which are the main rule book and the swordwind "addon"), there are only lists for a few armies ; space marines, imperial guard, eldars, orks. Funny enough, these are the armies that can be bought from the GW web shop.

So everything else is more likely made by people who already have the models and/or managed to make/find those and use them in a game. That's more like it. Most of the people here already have their armies, often from past editions of the Epic game. So GW is not really earning much from them.

GW stopped the development of Epic A., yet the models for the true "official" rules are still available. That means their support isn't all gone - if that was true, then there won't even be any Epic model left for sale at their web shop, after all.

And as Zombocom says, if we gamers truly decide to leave Epic A. and stop "promoting" the game to newcomers, then GW will most likely let it down completely.


Yet, I think it is important we gamers support others games/companies that provide us with rules and/or 6 mm models.






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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 7:50 pm 
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(Magarch @ Apr. 27 2008,11:43)
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Funny enough, these are the armies that can be bought from the GW web shop.

That wasn't the plan though. There were going to be new Chaos sculpts as well as new minis for the OGBM army and a wider range of Feral Ork sculpts as well.

Jervis, Tom and the rest of the team had some very interesting plans for new Epic releases. The OGBM range also would have included new Tracktor Kannon sculpts.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 7:53 pm 
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Yup, and that didn't happen because it wasn't commercially viable. You can't blame a company for choosing not to throw good money after bad.

The fact is there are enough models out there on ebay to make just about any army you want to, and anyone with any converting skills can knock up whatever they want.

Look, you've made your position clear. We disagree with you, so please stop trying to steal away epic players for your game.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:02 pm 
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(zombocom @ Apr. 27 2008,11:53)
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We disagree with you, so please stop trying to steal away epic players for your game.

That isn't the case.  Thanks for assuming that I have some sort of ulterior motive though.

And it isn't "my" game in any case.

Given that I've had far more direct input into Epic I would say it is far more "my" game than almost anything I am going to ever play.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:03 pm 
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Sorry for assuming you're in any way involved in the production of this game, but the ferrocity with which you are pimping it certainly makes it seem that way.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:04 pm 
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(zombocom @ Apr. 27 2008,11:53)
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Yup, and that didn't happen because it wasn't commercially viable.

That isn't the case at all. SG made money. And SG would have continued to make money.

That wasn't the point behind my comment or the comment I was responding to though.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:06 pm 
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Evidently it didn't make enough money.

And once again, why does lack models make the rules system not worth playing?





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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:11 pm 
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(zombocom @ Apr. 27 2008,12:03)
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Sorry for assuming you're in any way involved in the production of this game, but the ferrocity with which you are pimping it certainly makes it seem that way.

I've also made reference to DRM and would have mentioned Exodus as well if I had remembered to do so (I think I got distracted trying to remeber if Tom had a ruleset out or in development). And I have nothing to do with them either.

Perhaps I am on a bit of a tear but it really amazes me how much support GW gets in relation to the energy they put back into this community.

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:13 pm 
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(zombocom @ Apr. 27 2008,12:06)
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Evidently it didn't make enough money.


More to the point GW lost more in other areas that they couldn't cut.

And once again, why does lack models make the rules system not worth playing?


When did I say that?

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:14 pm 
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(Magarch @ Apr. 27 2008,11:43)
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And as Zombocom says, if we gamers truly decide to leave Epic A. and stop "promoting" the game to newcomers, then GW will most likely let it down completely.

I asked him and I'll ask you: how does that change your situation at all?

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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:18 pm 
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I still honestly have no idea what you mean by "support".

Do you mean rules updates? We just had an errata which fixed most of the problems with the main game rules.

Do you mean new army lists? You yourself were an army champion, and I presume you must have enjoyed it at some point? I see nothing wrong with the community based list development, it's a lot better than waiting for a central authority to update/create lists, since they can be rapidly altered to fix problems and address issues.

Do you mean models? Gw provides one of the largest ranges of 6mm models out there, including complete ranges for all the book printed army lists. Forge World likewise provides a decent range of very high quality epic models. The range doesn't cover every possible list, but with conversion, ebay and other model ranges it is very possible to get great looking armies for every army. Conversion has always been a part of GWs hobby.

What else do you mean by "support"? I honestly don't get it.





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 Post subject: Enabling GW
PostPosted: Sun Apr 27, 2008 8:18 pm 
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(pixelgeek @ Apr. 27 2008,20:04)
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(zombocom @ Apr. 27 2008,11:53)
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Yup, and that didn't happen because it wasn't commercially viable.

That isn't the case at all. SG made money. And SG would have continued to make money.

Nope, it lost money. Big money.

I thought that was common knowlege?


Just because Epic exceeded its initial sales targets, that doesn't mean that SG made money, just that it lost 3:1 against what was invested instead of losing 4:1...



Poor Pixelgeek, he's labouring under a misapprehension, and will never know because he's 'ignored' me. :D

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