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Tabletop - A 3d Tabletop Wargame Simulator

 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Tue Sep 09, 2014 9:27 pm 
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I've dug tabletop up for the first time in a while. I'm working on roads, woo.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Tue Sep 09, 2014 11:42 pm 
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Excellent! I've played it a couple of tines recently and hopefully will get 1-2 games a fortnight.

Can I suggest trenches, bunkers and gun pits too for playing siege armies? Maybe lakes and rivers too.

Can something be done to tell the game that models should always be on top of terrain? Units sometimes disappear and it turns out they are actually underneath the hill say.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Sep 10, 2014 11:19 am 
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Moin,

I would like to get a link as well!

Ole

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Sep 10, 2014 5:35 pm 
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GlynG wrote:
Can I suggest trenches, bunkers and gun pits too for playing siege armies? Maybe lakes and rivers too.


Interesting thoughts.

GlynG wrote:
Can something be done to tell the game that models should always be on top of terrain? Units sometimes disappear and it turns out they are actually underneath the hill say.


Yeah there may be a way to do this but it would probably neccessitate a change to the army text file formats (to tell the game how big each unit should be). I'll have a play around.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Wed Sep 10, 2014 5:36 pm 
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Rastamann wrote:
I've also had an issue (which was what caused me to interrupt my testing of the alpha) which I'm not sure I managed to resolve, where my computer definitely cannot join another game where I'm not the host (ongoing problem) and doesn't allow for others to connect to me (not sure whether this one is ongoing)... This happened after I changed my mobile connection - I'm running a Huawei E5372 mobile router.


It'll be an issue with the router or firewall, with port forwarding. I just don't know I'm afraid.

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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Thu Sep 11, 2014 3:12 am 
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If you can't figure out which ports to forward then you could always deploy the nuclear option: set your computers IP address to the router's DMZ.

-S'Cipio


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Thu Sep 11, 2014 9:53 am 
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Why not got about it the other way - figure out a port that is open and tell Tabletop to use that instead? (it's simple, just a case of changing a value in a game configuration file on your computer and the computer of the person you want to play).


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Thu Sep 11, 2014 6:34 pm 
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That's exactly what I've had to do... Netstat -at or something like that from a dos command prompt should let you know what's open then set "port" to that in the global config file. Google netstat at least...


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Sep 12, 2014 9:57 am 
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I believe that's correct. I was using a work laptop and it seemed to be that some of the ports I wanted to use were locked down on the actual machine. I ran netstat -a, found a port that it said was open then added the line:

"port" "XXXX"

to config.cfg in %USER_HOME%/My Games/darkplaces/tabletop-cfg/config.cfg
there's another file in %USER_HOME%/My Games/darkplaces/tabletop/config.cfg but I think that one gets overwritten each time you start up tabletop. It's possible I've got that the wrong way around though...

You'll also need to forward that port on your router *and* you're probably best assigning a fixed IP address to your PC on your router as well. You'll use this IP address in your port forwarding rule - basically saying forward port XXXX on the router to port XXXX on my machine where I want to play tabletop. By assigning a fixed IP you ensure that everytime you start your machine or your router, your router remembers how to find your PC - essentially, it doesn't have a new phone number everytime they meet each other!!

The first couple of minutes of this youtube video shows you how to set a fixed IP address on windows:

http://www.youtube.com/watch?v=FWnPwPcvR9Q

If you haven't gone through setting a fixed IP address and forwarding port 26000 (that's what tabletop uses by default) I'd give that a quick go first before going down the netstat route. If you still have problems, run netstat -a find an open port and try forwarding that one. Apologies if any of this is old news to you - everytime I have to do something like this I end up having to re-learn most of it!! Good luck!

Useful info about the darkplaces game engine is here:

http://icculus.org/twilight/darkplaces/readme.html

Theoretically though you shouldn't have a problem joining games hosted by other people as long as the port they're running on matches what you have set in your config. Make sure you don't have a port number set in one of the two config files, I think you may have set one one time we played each other?

I can be around one evening this weekend if you need someone to be around for you to check if it's working.


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 Post subject: Re: Tabletop - A 3d Tabletop Wargame Simulator
PostPosted: Fri Sep 12, 2014 1:29 pm 
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Had a great game tonight with Greg using an unusual army. Battle report will follow when time allows.


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