As you will have realized English isn't my native language. We need 1.5 to 2 times as many words to express the same concept. So we tend to save words and try to make "important" statements short.
Naturally, this tendency reflects in my use of the English language.
This will sometimes come across as very decided or smart alec.
While I'm aware of this possibility, this is not intentionally and I apologize if I hurt anybody's feeling - it was not intended.
I know Jervis, we met and discussed rules in the studio (not Epic though) more than once, played Warhammer on a tournament and met on other occasions. I have the deepest respect for him and think he is a good game designer. I don't agree with all of his concepts, but I'm sure he will loose no sleep about that

And yes I think somebody should make a mod with his voice for a navigation system .
But I know that game designers think differently about games as players do - there view is usually limited, just as the view of gamers, but in a different "direction".
Many games designers (nearly all that I know) are unsuccessful players (in the tournament sense) because of that. They will not realize many potential interpretations and uses of rules, because they do not think about winning (gaining advantage, whatever) by using a rule, but the think about this rule reflects a concept or allows you to have mimic a real life event in the game.
So while I agree on taking into account the probable intention of the designer, it still has to be tested whether the proposed rule is the right tool to fulfill this intent and that the rule does not cause other problems.
Regarding the dad (drop at deployment) rule.
I will not repeat my arguments, why I think it's not rules conform.
I just want to add that I think it was made as a special rule for SM, because there would be no none Scout unit available for garisson duty.
The problem could have been easily solved by having - no transport, Rhino/Razorback, Droppod - option at army selection. Why this wasn't done I do not know. There might be a good reason or only late in the process somebody realized that SMs couldn't garrison and a solution had to be found in an instant. Sometimes things just happen.
I do not think the dad rule makes the game better. It adds some flexibility in deployment, but so would allowing the selection of formation from other army lists or setting your troops up in the opponents half and many more. And I hope nobody considers those except as part of a scenario.
What you will loose by allowing it, is that certain formations have certain roles. And the reason for some of those units to exist might just be fulfilling this role.
And I do not see it as flexibility - I see it as "cheating". You have a problem (army selection to win a battle, building a cabinet) - instead of solving it with the given tools (formations of fixed size, manual tools) you cheat you way out of the problem (get rid of the fixed limitation, buying power tools)
Until now we could live rather well without the dad rule and most people haven't missed it, so why add it.
I think I said all about dad that I have to say (and probably even more) more than once, and it's not for me to decide, so I let it rest for a while.
My comments were just meant as additional input and food for thought and neither demands nor bullying.
Regards
SH
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