Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Quote (nealhunt @ 01 2005 July,10:58) | I don't think titans were any better "integrated" in SM2/TL than they are in EA. ?They are just different. ?I actually prefer EA because the ways of taking on titans in SM2 were (imho) often squirrelly.
The most reliable way was just to swamp them with lots of infantry. ?As the dice added up, the difference in CAF started to disappear and CC got to pick it's target, iirc. ?Typically, we would throw a bulk formation at the titan to rack up dice with a few elites for high CAF if needed.
I also greatly disliked the various rapid-kill options. ?(Forgive me if some of my specifics are off a bit on technicalities. ?It's been a while since I played SM2/TL rules.)
I recall, for example, 2 formations of Shokk Attak gunz killing a Warlord because 1) it was so big that even with scatter, the squigs would still hit it, and 2) by the time you hit the 5th or 6th "stand" in CC odds were roughly even, with more squig attacks to go.
I also many times went for the Vortex Missile insta-kill with the Thousand Sons or Deathstrikes.
And, of course, various other instant death stuff - WBBTs, Eldar D-Cannons, etc., etc..
Basically, titans were big Death Stars - fine versus the expected combat tactics, but horribly vulnerable to various kinds of goofiness. ?The insta-kill options were generally very cheap to include in an army, so everyone had one or two and titans were extremely rare in our games. | Hi!
The infantry swamping tactic was well known. Most people house ruled that loophole. In netepic, titans have anti-infantry fire taken before close combat so that hole in the rule was fixed.
We dealt with the shokk attack and similar weapons the same way, making shields a deterent against them. Also the erratc nature of the original rules didnt make it all that effective in my experience.
Vortex missiles are vortex missiles- extremely powerful. The problem wasnt the missile, it was the fact that is was "free" with the cost of a warlord. You could mount 4 on one in the original SM2 rules. Netepic resolved this by a pricing structure like the original AT. At 300 points a missile (and adding +3 to the warlords VPs) its high cost and high liability (losing a warlord with a couple on it will yield more than the titan it was meant to kill).
We fixed all the other weapons you mentioned as well. Potent, but the loopholes we fixed.
I always wonder why GW didnt fix it themselves, its not like the solutions were hard or difficult to implement.
Pre-TL era titans were pretty vulnerable by the methods you mentioned (although experienced players could still use them effectively). After titan legions certain rules were in place that minimized several of the methods you mentioned.
The remaining ones we fixed with netepic....
Primarch
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