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Shadow Hunter
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Post subject: Base preferance Posted: Mon Nov 10, 2003 11:05 am |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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I think it looks good, but then I haven't played such a large game.
Against Marines, I would think you need a few MW/Titan killer shots. With their Land Raiders and termies, there are plenty of reinforced armoured units.
Tell us how you get on, I'd like to hear a report on such a large battle (especially as I dont get to game myself).
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nealhunt
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Post subject: Base preferance Posted: Mon Nov 10, 2003 5:46 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Well... it was a blowout. In 2 turns, the SMs failed 6 or 7 activations (with only 11 formations). A couple activations into Turn 3 also included a failed activation on his part. And he had really lousy rally rolls.
Combined with the fact that a couple good attack rolls on my part broke formations which hadn't activated yet, that meant that about half of his army did absolutely nothing.
Not much of a battle. We called it shortly into turn 3, once it became obvious there was absolutely nothing he could do to stop me from taking 4 objectives, including the table edge.
I really felt bad for him. I hate to win that way.
In the "lessons learned" column, I would say that the Blitz Brigades are very good formations. Although fairly small and fragile, they are relatively quick and have lots of firepower. On the first turn I double moved and fired at a Warhound. With blow average rolls on the big gunz/twin big shootas (2 hits total to strip shield) and an above average roll on the supazzap gun (3 points of TK damage), I killed it in one shot.
On the just-released army list, the point cost went up to 335 for the formation, but I will still be taking it.
_________________ Neal
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Shadow Hunter
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Post subject: Base preferance Posted: Tue Nov 11, 2003 4:21 pm |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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Well, it would be interesting to play them again, and see how it pans out this time. The Marines had some real bad luck -> failing 6 activations!!!
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nealhunt
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Post subject: Base preferance Posted: Tue Nov 11, 2003 5:29 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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He and I work together. We were just down drinking coffee and talking about running it again, but adding a mega Gargant and an Imperator.
Since he's getting laid off at the end of the week, we might be able to manage it. 
_________________ Neal
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Shadow Hunter
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Post subject: Base preferance Posted: Tue Dec 09, 2003 11:09 am |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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I finally have a game planned. On Thursday (booked the time off work for it) my cousin is coming round for a game of EpicA. And as the recent Jan WD mentions an EpicA report is going to be in next months mag, its about time. (its Orks versus marines in the WD if you're interested).
For game, I will play my Ork force I'm building, against either marines or I.G. depending upon which he prefers.
I will take pics and record the battle to report back here. I wont promise a proper battle report, but I'll try.
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Legion 4
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Post subject: Base preferance Posted: Tue Dec 09, 2003 5:54 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Well let us know how the game turns out and how the rules play ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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netepic
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Post subject: Base preferance Posted: Tue Dec 09, 2003 6:42 pm |
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Joined: Thu Feb 13, 2003 4:26 pm Posts: 7016 Location: Southfields, London, England
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Definately - full report required 
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Shadow Hunter
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Post subject: Base preferance Posted: Wed Dec 10, 2003 10:07 am |
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Brood Brother |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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OK guys, I'm asking for some impartial advice. ?In this game, I'll be using my Orks as I said. ?My opponent doesn't know the rules, and has no preference of what to use. ?So its either I.G. or Marines.
Now, I can only make certain armies, and I don't want him to be at a disadvantage, so can you guys choose the best army for him to use for me?
First my army will consist of (roughly)
Big Warband with stompa and extra nobz and boyz Normal Warband with extra Boyz and stompa Big KoS Big BB or a gunz battery Stormboyz Mob Stompa Mob with extra Stompas and a few dreads Gargant
Depending upon how many points I have, I may add in a gunfortress and extra stompas and dreads. ?I'm aiming for about 3000pts.
Now his options,
1- Marines
Tactical unit with rhinos Tactical unit with rhinos Dev unit with Rhinos Termie unit with Land Raiders Assault unit Bike unit Commander Warlord Titan (leaves about 150pts)
2- Impy Guard
Mechanised Inf Co. -Tank Sqd (Demol's) -Hellhound Sqd -Griffon Sqd Infantry Co. -Fire Supp -Snipers -Ogryns Sentinels Rough Riders Baneblade Shadow Sword Warlord (This leaves about 200pts)
Now I don't have many options to alter things (In fact pretty much no options). ?Apart from flyers, but I don't want to introduce those yet.
For I.G. I have 3 Hydras and infantry I could add in. For Marines I have loads of Land Raiders, Scouts and Whirlwinds.
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vanvlak
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Post subject: Base preferance Posted: Wed Dec 10, 2003 3:37 pm |
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Brood Brother |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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I'd say marine units are a bit more flexible and forgiving, so i'd go for those. The IG army has more stuff which is more dedicated, and less easy for a first battle.
_________________ Back from oblivion (again)?
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Legion 4
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Post subject: Base preferance Posted: Wed Dec 10, 2003 4:05 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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I'm tending to go for the IG, they have a lot of firepower, but SM Infantry has a high survivability ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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nealhunt
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Post subject: Base preferance Posted: Wed Dec 10, 2003 4:10 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I would tend towards giving him the IG. ?SMs are tough, but they require some significant knowledge of how they are supposed to work to be effective, whereas ?IG tactics tend to be readily apparent.
However, I dislike that list. If you have enough IG infantry, I would make a 3rd company and spread out the support. 2 massive companies like that are going to be strategically tough to handle because they lack flexibility. If you can squeeze out 2 footslogger companies, that would be 2 garrisoned units that could form a fairly strong battle line right from the start.
If you can't break up the companies more, I'd go with SMs just so your newbie gets lots of activations to play with.
_________________ Neal
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Shadow Hunter
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Post subject: Base preferance Posted: Wed Dec 10, 2003 4:14 pm |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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O.K, there's the deciding vote. I.G. it is.
Now to make those last few stands and Chimera's tonight.
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primarch
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Post subject: Base preferance Posted: Thu Dec 11, 2003 1:53 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I agree IG is a good beginner army and it also looks the most like a regular everyday army so he can feel more comfortable with the familiarity.
Primarch
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