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Base preferance

 Post subject: Base preferance
PostPosted: Mon Nov 10, 2003 11:05 am 
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I think it looks good, but then I haven't played such a large game.

Against Marines, I would think you need a few MW/Titan killer shots.  With their Land Raiders and termies, there are plenty of reinforced armoured units.

Tell us how you get on, I'd like to hear a report on such a large battle (especially as I dont get to game myself).


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 Post subject: Base preferance
PostPosted: Mon Nov 10, 2003 5:46 pm 
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Well... it was a blowout.  In 2 turns, the SMs failed 6 or 7 activations (with only 11 formations).  A couple activations into Turn 3 also included a failed activation on his part.  And he had really lousy rally rolls.

Combined with the fact that a couple good attack rolls on my part broke formations which hadn't activated yet, that meant that about half of his army did absolutely nothing.

Not much of a battle.  We called it shortly into turn 3, once it became obvious there was absolutely nothing he could do to stop me from taking 4 objectives, including the table edge.

I really felt bad for him.  I hate to win that way.

In the "lessons learned" column, I would say that the Blitz Brigades are very good formations.  Although fairly small and fragile, they are relatively quick and have lots of firepower.  On the first turn I double moved and fired at a Warhound.  With blow average rolls on the big gunz/twin big shootas (2 hits total to strip shield) and an above average roll on the supazzap gun (3 points of TK damage), I killed it in one shot.

On the just-released army list, the point cost went up to 335 for the formation, but I will still be taking it.

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 Post subject: Base preferance
PostPosted: Tue Nov 11, 2003 4:21 pm 
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Well, it would be interesting to play them again, and see how it pans out this time.  The Marines had some real bad luck -> failing 6 activations!!!


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 Post subject: Base preferance
PostPosted: Tue Nov 11, 2003 5:29 pm 
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He and I work together.  We were just down drinking coffee and talking about running it again, but adding a mega Gargant and an Imperator.

Since he's getting laid off at the end of the week, we might be able to manage it. :)

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 Post subject: Base preferance
PostPosted: Tue Dec 09, 2003 11:09 am 
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I finally have a game planned.  On Thursday (booked the time off work for it) my cousin is coming round for a game of EpicA.  And as the recent Jan WD mentions an EpicA report is going to be in next months mag, its about time. (its Orks versus marines in the WD if you're interested).

For  game, I will play my Ork force I'm building, against either marines or I.G. depending upon which he prefers.

I will take pics and record the battle to report back here.  I wont promise a proper battle report, but I'll try.


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 Post subject: Base preferance
PostPosted: Tue Dec 09, 2003 5:54 pm 
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Well let us know how the game turns out and how the rules play ...

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 Post subject: Base preferance
PostPosted: Tue Dec 09, 2003 6:42 pm 
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Definately - full report required :p

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 Post subject: Base preferance
PostPosted: Tue Dec 09, 2003 11:00 pm 
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Hi!

At least your playing....

I'm envious.... :D

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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 10:07 am 
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OK guys, I'm asking for some impartial advice. ?In this game, I'll be using my Orks as I said. ?My opponent doesn't know the rules, and has no preference of what to use. ?So its either I.G. or Marines.

Now, I can only make certain armies, and I don't want him to be at a disadvantage, so can you guys choose the best army for him to use for me?

First my army will consist of (roughly)

Big Warband with stompa and extra nobz and boyz
Normal Warband with extra Boyz and stompa
Big KoS
Big BB or a gunz battery
Stormboyz Mob
Stompa Mob with extra Stompas and a few dreads
Gargant

Depending upon how many points I have, I may add in a gunfortress and extra stompas and dreads. ?I'm aiming for about 3000pts.

Now his options,

1- Marines

Tactical unit with rhinos
Tactical unit with rhinos
Dev unit with Rhinos
Termie unit with Land Raiders
Assault unit
Bike unit
Commander
Warlord Titan
(leaves about 150pts)

2- Impy Guard

Mechanised Inf Co.
-Tank Sqd (Demol's)
-Hellhound Sqd
-Griffon Sqd
Infantry Co.
-Fire Supp
-Snipers
-Ogryns
Sentinels
Rough Riders
Baneblade
Shadow Sword
Warlord
(This leaves about 200pts)

Now I don't have many options to alter things (In fact pretty much no options). ?Apart from flyers, but I don't want to introduce those yet.

For I.G. I have 3 Hydras and infantry I could add in.
For Marines I have loads of Land Raiders, Scouts and Whirlwinds.


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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 3:37 pm 
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I'd say marine units are a bit more flexible and forgiving, so i'd go for those. The IG army has more stuff which is more dedicated, and less easy for a first battle.

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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 4:05 pm 
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I'm tending to go for the IG, they have a lot of firepower, but SM Infantry has a high survivability ...  :;):

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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 4:10 pm 
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I would tend towards giving him the IG. ?SMs are tough, but they require some significant knowledge of how they are supposed to work to be effective, whereas ?IG tactics tend to be readily apparent.

However, I dislike that list.  If you have enough IG infantry, I would make a 3rd company and spread out the support.  2 massive companies like that are going to be strategically tough to handle because they lack flexibility.  If you can squeeze out 2 footslogger companies, that would be 2 garrisoned units that could form a fairly strong battle line right from the start.

If you can't break up the companies more, I'd go with SMs just so your newbie gets lots of activations to play with.

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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 4:12 pm 
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Ok that's one for each.  :{

I cant add a choice as I'm undecided.  The marines have more painted units, and are fully assembled, however, I'd prefer to play the Guard but need to get a lot assembled and most isn't even primed. :(

I need a deciding vote.  :blush:   Although no-one has said either armies are not fair, which is a good thing.  Wouldn't want him to be at a disadvantage.


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 Post subject: Base preferance
PostPosted: Wed Dec 10, 2003 4:14 pm 
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O.K, there's the deciding vote.  I.G. it is.

Now to make those last few stands and Chimera's tonight.


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 Post subject: Base preferance
PostPosted: Thu Dec 11, 2003 1:53 am 
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Hi!

I agree IG is a good beginner army and it also looks the most like a regular everyday army so he can feel more comfortable with the familiarity.

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