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Titan weapon configurations

 Post subject: Titan weapon configurations
PostPosted: Fri Apr 18, 2003 1:38 am 
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Until the real model comes out I had thought of using either the Micro-Machine Aliens ship (I have four in my Dirtside Army) or maybe using the Frigga Assault Craft from Gropos.

dafrca

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 Post subject: Titan weapon configurations
PostPosted: Fri Apr 18, 2003 4:52 am 
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Well Tas, glad to hear from a former Grunt and Gunner. ?I went to Amphib. School with our Marines, when I was in the 101 ABN, so I have to respect the Navy, they have lots of fire power and pretty good chow, too ! :D ?Welcome aboard, Sailor :) !

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 Post subject: Titan weapon configurations
PostPosted: Fri Apr 18, 2003 5:21 pm 
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Dafrca, I have one of the M/M "Aliens" Drop Ships and I've seen the Frigga on line.  I the think both are good "subs" until F/W releases them, sooner than later, I hope ...  :D

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 Post subject: Titan weapon configurations
PostPosted: Sun Apr 20, 2003 6:37 pm 
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With GW's announcement of shutting down Internet vendors and my favorite shop going out of business, I bought three blisters of the CAV Fenri gunship. Great model.

Guess I have to get off my tuches now and BOTH finish up my E-A Orks and paint some E-A IG.

Shalom,
Maksim-Smelchak.





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 Post subject: Titan weapon configurations
PostPosted: Sat May 03, 2003 8:47 pm 
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In the IG army list, I want to take a mecanised company and add an upgrade of an Fire Support platoon, which is four stands, and I also want these in Chimera's as well. Now do I buy two Chimera's and put two squads in each, or do I do as it was in Epic 40K and put a single stand in a single Chimera?

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 Post subject: Titan weapon configurations
PostPosted: Sat May 03, 2003 11:20 pm 
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It's totally up to you. ?You can mount 2 infantry stands in 1 Chimera, or 1 infantry stand in 1 Chimera. ?You'll be "legal" just so long as you don't have more Chimeras then you do infantry units in the formation. ?Hope this helps.

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 4:10 pm 
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Yes, a Chimera can carry 2 stands, so always maximize your transport capabilities. That's what "Mech" is all about, "mobility" ... Grunts in tracks can move faster then Grunts on foot, in most cases, depending on terrain ...

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 7:51 pm 
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Chimeras can carry two units so you'd need two to transport the Support upgrade. See the note in the army list regarding this

"These unit?s formations may have Chimera transport vehicles. Each Chimera costs 25 points. You must take
enough Chimera to transport the whole formation if any are taken, but you may not take more than one Chimera
per unit in the formation."

So you could take four Chimeras (up to one per unit in the Support  formation) as Rich points out but I'd keep it to two as Chimeras blow up really well and unlike infantry its impossible to get them into cover.

Odds are once battle is joined you'll have extra Chimeras anyway so buying more isn't a good use of points IMO.

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 10:20 pm 
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All armored vehicles can get cover bonuses as in SM1, SM2 & E40K, you can put them behind low cover, so only the turret is exposed, this called "hull down", and the main weapon can still fire.  That's an old rule used in many games not just earlier versions of Epic.  Infantry can take cover where many AFVs can't. Like rubble, buildings, etc.  If you don't use the cover rules, you're short changing your vehicles. That's the way it works in most games and in the real world.  Infantry and tanks spend a lot of time trying to stay under cover to avoid being a statistic ... if you know what I mean ...  :D

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 11:12 pm 
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Quote (Legion 4 @ 04 2003 May,14:20)
All armored vehicles can get cover bonuses as in SM1, SM2 & E40K,

But since this is the EpicA section of the boards that probably isn't all that useful :-)

You can't get a cover bonus for a vehicle, in EpicA,  in anything other than fortifications. So they tend to get "blowed up good" an awful lot more then in the other games in the series (I would expect).

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 11:45 pm 
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All very true, especially the bit about having "spares" after the first bout of incoming fire!, but if you spread them out into 4 vehicles, then each vehicle loss reduces the total loss to your force and only 1 HW stand.  The other issue is that you are increasing the overall size of your force so it will take more BMs to break you.

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 Post subject: Titan weapon configurations
PostPosted: Sun May 04, 2003 11:50 pm 
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I read the rules, too, but it seems to me, that might but something they missed, because like much of the E-A rules, they were still under construction.  Either way that might be something to consider.  As I have said before, that's why we play a Hybrid rule system, somethings were covered better than others. Based on my experience that is a critical rule omission.  But play what works for you ...

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 Post subject: Titan weapon configurations
PostPosted: Mon May 05, 2003 12:36 am 
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Quote (Tas @ 04 2003 May,15:45)
The other issue is that you are increasing the overall size of your force so it will take more BMs to break you.

I'd rather increase the size of the formation by taking a Leman Russ platoon :-)

This happened in a game last week and the Guard formations were damn tough.

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 Post subject: Titan weapon configurations
PostPosted: Mon May 05, 2003 12:38 am 
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Quote (Legion 4 @ 04 2003 May,15:50)
I read the rules, too, but it seems to me, that might but something they missed

Hull down positions are, I think, all that common. Unless you have an elevation difference on your opponent or are in prepared positions.

The fortification rule handles prepared positions and since none of the Epic games ahve, AFAIK, dealt with elevation it seems odd that they'd have hull down rules.

Hull down also seems to be a bit outside the scope of the Epic system doesn't it?

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 Post subject: Titan weapon configurations
PostPosted: Mon May 05, 2003 3:45 am 
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Well let's look at Epic and E-A. Epic is a Tactical game, one model = 1 vehicle or a 5 man fire team. ?Let's look at the detail Jervis tried to put in E-A. He says based on his readings of Keegan and Marshal, he developed the "Fire Fight" rules, basically most Infantry battles take place at 300 meters of less. ?The Burst Marker concept, an attempt at replicating the affects of Suppressive Fire. ?The Cross Fire rule, how flanking fire works on the tactical battlefield. ?So what does any tactical commander always look for - Cover & Concealment. Cover makes a target harder to hit because he's behind something that stop projectiles, like a wall. ?Concealment - it won't stop fire, but he can't hit what he can't see, like hiding in the jungle foliage. ?So does
Hull Down and vehicle cover come into a tactical game - I'd say Yes. ?Not to sound pompus, but Jervis read about tactical warfare. ?I did it as an Infantry Officer trained in both Light and Mech Infantry from '79-'90 in various environments - jungle, winter, desert, urban, etc., etc. So we play cover rules for AFVs, it's a simple fix. ?And I'd also say read Keegan, Marshal, Rommel, etc. ?But that's just my opinion, you should play whatever rules you want, I'm not going to tell the =][= ... :D

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