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nealhunt
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Post subject: SM chapters Posted: Tue Feb 17, 2004 7:56 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Primarch: I thought most of the SM chapters had a domain of sorts, i.e. a mini-empire, usually a planet they used to recruit from.
I knew someone with a rainbow warriors army. It was hideous, and I think he sold it to someone who used it for Slaanesh.
SM Chapter: Emperor's Tears, white with dark blue teardrop, a la blood angels, and orange and gold for trim. I currently have ~8K painted.
_________________ Neal
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primarch
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Post subject: SM chapters Posted: Tue Feb 17, 2004 9:52 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Neal, all SM chapters have a planet they recuit from or a small solar system for the same purpose, but I only know of the Ultramarines having a whole "system" of space under their rule, not just one planet or solar system.
Primarch
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Legion 4
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Post subject: SM chapters Posted: Tue Feb 17, 2004 9:59 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Yes, when I started playing the Dark Angels were Black ... I always thought that was appropriate. Many of mine are painted in a Polly's S color - Grimy Black. 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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nealhunt
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Post subject: SM chapters Posted: Tue Aug 09, 2005 4:11 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Hey. I posted this on the SG Forum, but I know a lot of you guys don't check it and I would like to hear feedback from you also. Here is my take on the strategies: =========
*Daemon Shield - Obviously, the idea is to use the cheaper daemons which don't generate BMs when killed to shield the more expensive units behind them. This is going to work best with slow formations that can count on the daemons being in front. Plaguebearers, with a 3+ save, are obviously going to be the most effective. Flamers are the worst. You don't really need to summon a lot at one time, so no Champion is needed to increase summoning potential. Only an Icon to keep "unused" daemons in play continuously is really needed.
*One-off Assault - This is a big boost for a single assault, regarding the daemons as "disposable." This is a good option for a fast formation that can't afford to be slowed down by 15cm speed daemons hanging around after the assault. Beasts with their 20cm Infiltrate and Flamers with their high FF can provide the longest effective range. Bloodletters are obviously the best choice if you are in range for them to reach CC. In order to get as many daemons into play as possible, a Champion is in order. While some people may consider letting several 20-point daemons vanish into the warp as a waste, keeping around units which will hinder the formation's movement is a potentially large tactical disadvantage.
*Mega-assault - The classic summon/retain/summon combo for a truly astounding horde. This tactic is powerful but somewhat challenging to set up, given the need for both placement of the assaulting unit and an appropriate target where ~16 daemons won't be wasted. This makes a very good spearhead formation to charge down the enemy's throat but it is expensive. Plaguebearers and Daemonettes may be best in this tactic as they will allow a hard-hitting CC, but also provide some FF support in follow-up turns as the horde may not reach CC. It requires both an Icon Bearer and a Champion to build the large horde in 2 turns, as well as a large number of daemons [in the daemon pool].
*Pump and Dump - This is basically a series of smaller one-off assaults. It provides less of an impact in individual assaults but it maximizes tactical flexibility. Multiple Daemonic Pacts scattered around the army allows many different formations to summon from the daemon pool as needed. Some of the daemon pacts and daemons are "wasted" by lack of use or disappearing into the warp, but you have the flexibility to boost any formation when they need it most.
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Of those, I think the One-Off and Pump and Dump are the least likely to be used due to perceived waste. Personally, I really like the Pump and Dump and would like to see a slight drop in the points of a Daemon Pact to make it more viable.
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_________________ Neal
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Grimshawl
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Post subject: SM chapters Posted: Tue Aug 09, 2005 6:10 pm |
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Joined: Thu Dec 16, 2004 7:11 pm Posts: 208 Location: Newark Ohio
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Your take on it is about the same as mine. Have you looked at the adjusted greater daemon stats yet? Changed to 8 smmoning points to bring one.
_________________ who are we to bring down the stars http://lostandfoundohio
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pixelgeek
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Post subject: SM chapters Posted: Tue Aug 09, 2005 6:43 pm |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta
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Quote (Grimshawl @ 09 2005 Aug.,10:10) | Your take on it is about the same as mine. Have you looked at the adjusted greater daemon stats yet? Changed to 8 smmoning points to bring one. | Can you keep discussion of that to the Yahoo Group please?
_________________ Guns don't break formations. Blast Markers break formations.
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Grimshawl
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Post subject: SM chapters Posted: Tue Aug 09, 2005 6:56 pm |
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Joined: Thu Dec 16, 2004 7:11 pm Posts: 208 Location: Newark Ohio
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Tactica
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Post subject: SM chapters Posted: Tue Aug 09, 2005 10:04 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Have you looked at the adjusted greater daemon stats yet?
Changed to 8 smmoning points to bring one.
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_________________ Rob
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pixelgeek
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Post subject: SM chapters Posted: Wed Aug 10, 2005 4:28 pm |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta
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Quote (Tactica @ 09 2005 Aug.,14:04) |  | All will be made clear soon.
_________________ Guns don't break formations. Blast Markers break formations.
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