colm wrote:
A nice guide to playing The Emperor's Finest can be found at:
http://d6addiction.blogspot.com.au/2016 ... -epic.htmlThanks, I hadn't found that one before. It's a good one.
mordoten wrote:
1-2 hunters is the usual amount in most lists (that i've seen).
ok cool, I have plenty of rhinos that I can spare 2 for hunter conversions. I'm thinking I just make a little turret out of sprue or something. Should be simple.
SpeakerToMachines wrote:
It depends on whether you bring your own Thunderbolts; As a rule of thumb, I'd say one Thunderbolt formation or one hunter per 1000 points in the list.
They're always upgrades to other formations; which formations to put them in is a matter of taste. I like to put one in a backfield formation (eg, Tactical with SupCom) and one in an advance formation (eg Predators or Devastators), to get good coverage over the table.
Harnis wrote:
edit: I'm kinda surprised and disappointed that vindicators aren't more valuable. I woulda thought the Ignore Cover would be useful, since it doesn't seem like Marines have much of that.
I think it's because they're slow and short-ranged compared to other Marine units, and the anti-inf role is well covered by basic Marines. They would shine in a cityfight, digging lightly armoured inf out of buildings, but in the default tournament terrain layouts I've seen, they don't really work.
I suppose eventually I'll pick up some thunderbolts, but compared to simple rhino conversions into hunters, thunderbolts are way more expensive or harder to make.
Thanks for the basic advice on hunter placement. And makes sense on the Vindicators I guess. I mean, it makes sense that in more open battles, they are too slow and short range to be much use compared to a predator or whatever, and that they really shine in city battles or dense terrain. I mean, that's a good thing, that's what they're made for. If they were also awesome in open battles, it would probably mean they were OP.
One of the reasons I'm getting back into Epic and not 40k or whatever else is the tactical gameplay and the combined-arms maneuver warfare. I haven't seen too many other games that really do a good job of portraying that kind of combat.