About the original question (what would you like to see)...
- Apart from the Titan specialised system (which I think everyone would want to see if only because the basic system don't allow Titan customisation).
- I would want to see rule for amphibious/naval operation (Orks coming from giant submarines at Hive Tempestora for "historical" example in Armageddon background), be it "Operation Overlord" type, or representing battleship giving fire support from the coastline, or even allowing fighting with some overcraft and boats in swampy maps full of rivers and swamp area.
- The future "Air combat" system may interest me but I'm not very impatient about it.
- I would also like to see ruleset for special environments like low gravity or, on the contrary, very high gravity worlds, and also some special hostile worlds rule with a set of interactive features on the map.
- For example the jungle hostile world with various giant carnivorous plant/animals (from giant strangling vine to a lone T-rex roaming near your infantry company via the well known "sorry this bush was actually carnivorous" stuff, or huge groups of migrating dinosaurs, and so on).
- Or the volcanic hostile world with lava streams, earthquakes and sudden geyser of boiling sulfur, Or the radioactive vitrified world with mutant hordes suddenly attacking or burst of radiation...
- In short I would want a ruleset to add some interactivity to the board itself. Then your army would have to step carefully, and some "neutral attack" could strike at the two armies anytime. a well done rule set for that would certaonly be very appealing to me, especially if it can achieve the goals of remaining fluid, not too unabalancing that the game would become too much random and not requiring a GameMaster to work (which would stand many pairs of player to use it).
- And I would like good detailed campaign/crossover rules, as it would allow to play some campaign with players you didn't know (and share your houserules with). I think in particular about a "map based campaign", where you would be moving your armies from here to there to represent a whole war, battle by battle.
Athmos.
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