Quote:
Right - so its barrage hits, then allocate and resolve other hits.
Unless you prefer Nealhunt's way of doing it.
Quote:
So if I shot a square of 4 units with a MWBP, AP and tk zap I would place template, see who is hit by the MW barrage and mark them, then allocate AP hits, resolve AP hits, then the MW hits manifest themselves if the unit they had hit is still alive but before resolving them I would also allocate the TK hit to any unit not already assigned a MW hit?
If following my method, yep that's right.
Quote:
And also from a normal barrage it can mean units are double tapped while others are ignored? Rather than any AP hits 'filling in the gaps' in allocation. So if I got on units a,b,c,d all in a line away from the shooter, hits, either normal or MW from a barrage, on units A and D and 2 AP hits it would be 2 hits on unit A and one on units B and D rather than one on each?
I'm sure you know what this question means. :-)
Quote:
I've just seen E&C's post so in fact its not the same for a barrage of the same type of fire, only for different types of fire? What if its an IC or disrupt barrage?
Nope, only the difference between AP/TA and MW matters. Just like when you're allocating conventional ranged shooting, you allocate all the AP and AP
Disrupt hits at the same time, then allocate all the MW and MW
ignores cover in a second block... you dig?