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Epic Scenario Supplement
A. A scenario supplement is a great idea.  I'd even buy a book if it was printed. 100%  100%  [ 24 ]
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Epic Scenario Supplement

 Post subject: Epic Scenario Supplement
PostPosted: Tue Dec 30, 2008 2:30 am 
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Quote: (old_gamer @ 29 Dec. 2008, 10:17 )

Would this extend as far as 'special' weapons for scenario play? (All the SM2 weapons which were removed because they need individual special rules and are impossible to balance for tournament play)

For example, a city under attack by an ork horde which is unusually well supplied with mekboys - giving them access to shokk attack gunz, pulsa rokkits and lifta droppas. The orks have some extra toys (maybe as upgrades to big gunz) and the defenders have static defences: turrets, trenches, bunkers, etc... (minefields?)

Great idea and I'd buy the book.

I like Old Gamer's idea.

It would also be cool if basic characters such as Techmarines, Medics, Weirdboyz were available. Perhaps even special characters like Ghazgull(sp?) and Yarrick can be used too?

Just an idea.

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 Post subject: Epic Scenario Supplement
PostPosted: Tue Dec 30, 2008 4:44 am 
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Quote: (konate @ 29 Dec. 2008, 10:20 )

No, they don't need to be balanced!

Lets be sure we all are speaking of the same thing.

"Balanced" can mean that one player has fewer troops or points or is in a less strategically balanced situation.
"Balanced" can also mean that each player has an equal chance of winning the game in terms of the victory conditions of the scenario. Even if that means having a single unit on the table at the end of the game.

So yes, the scenarios should be "balanced" in that each player can achieve the goals of the scenario and have a chance of winning the game.

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 Post subject: Epic Scenario Supplement
PostPosted: Tue Dec 30, 2008 7:35 am 
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Yes it would be great.
Anything to enhance the game is appreciated  :agree:


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 Post subject: Epic Scenario Supplement
PostPosted: Tue Dec 30, 2008 8:01 am 
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I would definitely be interested.  If the book was done well I'd definitely be keen on a print copy.

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 Post subject: Epic Scenario Supplement
PostPosted: Sat Jan 03, 2009 8:23 pm 
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If the book turned out as good as the Raiders looks, I'd buy a copy.

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 Post subject: Epic Scenario Supplement
PostPosted: Wed Jan 07, 2009 10:06 pm 
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I've come up with a few rules for an ork assault on a city (imperial city to start with, eldar next if the scenario is enough fun to keep developing). The orks will have:
Shokk attack gunz
Pulsa rokkits
Trakta kannons

And the imperials will have:
Fortifications
A fire control centre*
Fixed gun emplacements*
Minefields
Spotters for artillery**

*Capturable: The defenders may destroy these before the engagement takes place rather than let them fall into enemy hands

**Maybe - not sure if this is a good idea

The orks will have considerably more points to spend than the imperials, and will have to take key parts of the city (and cause serious damage to the imperials) by certain turns to win:
They will gain VPs by causing damage to the imperials and by taking objectives, and each turn they have a target number of VPs to win the game.

I'm not sure what to do about spaceships, as it's going to be a lot easier than usual (at least for the orks) to tell where enemy troops will be.

If anyone has any ideas to add, I'll be glad to hear them.


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 Post subject: Epic Scenario Supplement
PostPosted: Wed Jan 07, 2009 10:22 pm 
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Quote: (old_gamer @ 07 Jan. 2009, 21:06 )

If anyone has any ideas to add, I'll be glad to hear them.

Have you looked at the "Assault!" scenario that SG published some time ago?  It's got rules for a lot of those things.

And then there's my basic City Walls rules I used in the Red Queen Rising campaign




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 Post subject: Epic Scenario Supplement
PostPosted: Wed Jan 07, 2009 11:49 pm 
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Here's another sample from my "EPIC: Total War" scenario supplement: minefields!

Let me know what you think!  (And help me decide what to do for Necrons!)




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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 12:16 am 
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Quote: (Chroma @ 07 Jan. 2009, 21:22 )

Quote: (old_gamer @ 07 Jan. 2009, 21:06 )

If anyone has any ideas to add, I'll be glad to hear them.

Have you looked at the "Assault!" scenario that SG published some time ago?  It's got rules for a lot of those things.

And then there's my basic City Walls rules I used in the Red Queen Rising campaign

Nope, never saw "Assault". Any chance anyone out there has a link?

I like the fortification rules - I might have to modify them a little, but they look good.


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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 12:19 am 
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I responded before I saw your minefields file. Will reply tomorrow when I've had a chance to look over them.


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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 12:20 am 
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I think Colin is mid revision for some exams otherwise I am sure he would have replied. We have played several games of Epic A where Colin has put in a lot of effort coming up with scenarios. Either linked scenarios to give an element of ongoing narrative to the games or coming up with some 1-off scenarios to try something different.

On many occasions Colin fielded painted armies for both sides of the scenario and took the opportunity to include some of lesser used units. This gave us quote different game play then when playing with a more tournament style army list.

Definitely recomend the scenarios.

Cheers

James

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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 12:23 am 
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Quote: (old_gamer @ 07 Jan. 2009, 23:16 )

Nope, never saw "Assault". Any chance anyone out there has a link?

I like the fortification rules - I might have to modify them a little, but they look good.

It's definitely not up on the GW site anymore and I don't think CyberShadow has gotten to re-hosting it yet.

It's a 7MB file (for an 8-page document) as it was exported in "graphics" format when it was first created.  Drop me a PM if your email account can handle that and I'll send it to you.

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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 3:02 am 
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Quote: (Carrington @ 29 Dec. 2008, 18:11 )

Just as a note... Vassal could be an extremely useful tool in balancing scenarios, being 'table-independent' and playable over thousands of miles.

I never even thought about that before...

Vassal could be fantastic for all sorts of playtesting. The question really is: has anyone done an Epic:A mod for Vassal and/or does anyone have the first clue how to make one?

It could be a truly fantastic resource for TacComms. We could all play Epic against each other!!


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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 3:12 am 
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I like the concept of minefields, and I guess the variety is Ok for scenarios (though I would hate to try to cost them). Less sure on the Tau turrets, if only because of the endless debates they have already caused. That said, I guess that there are different "technologies" or esoteric units that could be dreamed up for each race giving a little more flavour, and that is certainly part of what should be covered.

With regards to scenarios, I will pm the details shortly but here is a brief summary of some of them:-

1) A 'mining colony' of one race disturbs some sacred relic / temple / gate of the other race. Objective is to recover / destroy the weakly armed colonists.

2) Invasion of a defended island (WWII style). This could also form a campaign style game. Here the table represents the island (or some major part of it) and each side can feed formations into it under certain conditions (which could themselves be the subject of a different game).

3) Fighting withdrawal - where one side is trying to get as many formations off the battlefield in the face of a superior force. Here one side is going to lose, but the question is how long can they hold out and how much stuff can be saved to fight another day.

4) Pseudo campaign (or battle generator) to provide the background to a number of battles, which governs the sizes of armies engaged and their relative intentions with different or even opposing victory conditions. The point here is to provide a simple mechanism that gives a background and reason to each battle instead of the more usual one-off engagements.

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 Post subject: Epic Scenario Supplement
PostPosted: Thu Jan 08, 2009 3:16 am 
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Quote: (Ginger @ 08 Jan. 2009, 02:12 )

I like the concept of minefields, and I guess the variety is Ok for scenarios (though I would hate to try to cost them). Less sure on the Tau turrets, if only because of the endless debates they have already caused. That said, I guess that there are different "technologies" or esoteric units that could be dreamed up for each race giving a little more flavour, and that is certainly part of what should be covered.

Realize that this is a very rough draft, with *very* little testing so far.

I included the Tau Turrets as, I believe, Tau don't believe in actual "minefields", so they'd need an equivalent type of fortification... and, in a different scenario play, you'd be more limited in your deployment options for them.

And I look forward to your PM!

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