Characters and Special Units |
nealhunt
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Post subject: Characters and Special Units Posted: Thu Aug 25, 2005 8:16 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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What are the SM1 heroic action rules?
_________________ Neal
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Legion 4
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 4:51 am |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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In the SM1 Rule Book ... there are 6 of them, IIRC ... ?I have two copies in my War Room ! ?Do you have a copy Neal ? Or can someone post those pages ? ? 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Mojarn Piett
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 10:22 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Commanders could perform heroic actions once during a turn. The player rolled 2d6 (+1 if elite detachment): 3 or less: Disaster (commander is killed) 4-7: failure 8+: success
Actions in brief: -On the double! troops could move at charge rate. -Takeout! Overrunning vehicle had to make a save. -Up and at 'em! Troops could charge enemy without charge orders. -Fire!Fire!Fire! Any stands within 6cm of commander (including his own) could fire twice. -Charge! Commander got +2 to CAF and other troops in his det got +1 -Rally to me! One stand regroups automatically.
_________________ I don't know and I let who care. -J.S.
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Ithikial
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 10:34 am |
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Joined: Thu Aug 25, 2005 7:55 am Posts: 28 Location: Perth ?Western Australia
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Those heroic actions are going back before my time but I like. When in doubt, refer to the past.
Need to be tweaked for Epic: A. though.
Perhaps -
Commanders could perform heroic actions once during a turn. The player rolled 2d6 (+1 if elite detachment): 3 or less: Disaster (commander is killed) 4-7: failure 8+: success
++++Maybe once in a complete battle.++++
Actions in brief: -On the double! troops could move at charge rate. ++++Free basic move when the formation has already seen action this turn?+++ -Takeout! Overrunning vehicle had to make a save. ++++ No ideas++++ -Up and at 'em! Troops could charge enemy without charge orders. ++++Already got charge rules down pt I believe.++++ -Fire!Fire!Fire! Any stands within 6cm of commander (including his own) could fire twice. ++++Cool. Maybe to powerful.++++ -Charge! Commander got +2 to CAF and other troops in his det got +1 ++++no ideas.++++ -Rally to me! One stand regroups automatically. ++++Free marshall action?++++
_________________ The US government spent $2 million USD to create a pen that would work in space. The Russians took a pencil. Sometimes the most simple of plans works a charm.
Play - Space Marines (Epic), Eldar (Epic, 40k, BFG), Necrons (40k)
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Tas
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 1:58 pm |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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OK, here is one blast from the past to start with:
Sythes of the Emperor: Terminator Detachment Composition: 1 Thunderhawk Gunship, Terminator Detachments
Special Rule (under SM2): Automatically passes any morale checks that Nids cause them to take.
Special Rule (under EA): counts as having the Leader ability vs Nids.
Points: A bit more difficult. Was 250 under the sm2 system
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Tas
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 2:03 pm |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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And another: Kruger's Heroes Composition: 3 Leman Russ tanks
Special Rule 1 (Under SM2): does not have to remain within 25cm of a HQ
Special Rule 1 (Under EA): May be taken as an indpeendant formation
Special Rule 2 (Under SM2): An enemy within 15cm of any unit tank suffers a -1 penalty to morale checks
Special Rule 2 (Under EA): An enemy formation which has any part within 15cm of any unit tank counts gains d4 blast markers on the turn on whcoih it moved within this distance.
Points: Was 200 under the sm2 system
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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nealhunt
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 2:04 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Hmmm... the hero stuff sounds okay. I think it would only take a bit of effort to convert them into EA mechanics that roughly approximated the results.
_________________ Neal
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Dwarf Supreme
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 2:48 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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I remember them, Tas! Those are the types of formations I like. They add a little variety and aren't too hard to balance versus other units. 
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Legion 4
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Post subject: Characters and Special Units Posted: Fri Aug 26, 2005 5:10 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Thanks, Mojarn ! And yes, they would have to be modified for E:A ... but that is an option ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Tas
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Post subject: Characters and Special Units Posted: Sat Aug 27, 2005 12:50 am |
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Brood Brother |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Any thoughts on my proposal for the first 2 formations? I'll start the Blood Slaughterers tonight! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Dwarf Supreme
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Post subject: Characters and Special Units Posted: Mon Aug 29, 2005 2:24 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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Quote (Tas @ 27 2005 Aug.,00:50) | Any thoughts on my proposal for the first 2 formations? I'll start the Blood Slaughterers tonight!  | Tas, I like them! They will probably need a little playtesting to get the points right for E:A.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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