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Chaos 3.5 Daemon Summoning

 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Fri Aug 27, 2004 4:43 pm 
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(I guess it was in that same version...) Fire prisms were good because of that because they could be hiding behind whatever scenery element that ws around. They did hit each other in that way and the last one lurked over the border of the scenery piece and fired. Return fire could only affect that one fire prism tank, so the formation was mostly safe from enemy fire while blowing your baneblades way. Or so I have been told. I have never played epic.

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Fri Aug 27, 2004 4:53 pm 
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Hopefully with release of the Eldar rules Jervis will do an equivalency list as they did with the SMs, Orks and IG.  I believe they will... But in the mean time, we can work it out amongst our gaming crews ! :D

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sat Aug 28, 2004 4:29 am 
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From reading the rabid in-fighting on the GW Epic board, I suspect a published list maybe a little time away.

I seem to recall that a published list was due in September, but looking at the posts from "fans", I suspect there is still a lot to be done with the lists.

Never seen such petty tit-for-tat posting in all my life...


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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sat Aug 28, 2004 5:43 pm 
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Quote (furgie @ 27 2004 Aug.,20:29)
From reading the rabid in-fighting on the GW Epic board, I suspect a published list maybe a little time away.

I seem to recall that a published list was due in September, but looking at the posts from "fans", I suspect there is still a lot to be done with the lists.

Never seen such petty tit-for-tat posting in all my life...


Furgie

One of the things I learned from the Playtest was that just because the "fanboys" were fighting did not mean Jervis had not already made up his mind.  :L

In fact, that is why I left the playtest site. It was fun when we offered Jervis ideas and opinions and then let him come up with the final format. Once it started to turn into multi-page attacks on each other (or in a few cases even against Jervis) I knew it was my time to bow out.  :l

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sat Aug 28, 2004 7:15 pm 
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Hi!

I read that forum regularly. The Eldar army list has gotten quite intense with some pettiness involved.

The sort of behavior only tells GW/Fanatic that sometimes its better just to design things and leave the fanboys out of it.... :;):

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sat Aug 28, 2004 10:18 pm 
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Quote (primarch @ 28 2004 Aug.,11:15)
I read that forum regularly. The Eldar army list has gotten quite intense with some pettiness involved.

You are a better man than I. I can not go there and subject myself to all the rubish. Sad when you think of how much fun that board was at one time.  :L

dafrca

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sun Aug 29, 2004 10:16 am 
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Sadly that was what was to be expected... As the game gains in popularity it is bound to atttract more and more morons which will have some effect on the overall tone on the boards.
I read the forums regularly but contribute less and less. If there's some bit of info I can be helpfull with, I post it but I prefer not to get drawn into the discussions there anymore.
I understand how the Playtesters forum was created as a usefull tool for Jervis and the Fanatic team to help them in their development of the game. Too many people seem to have gotten the idea that Epic is now THEIR game and that it is THEIR vision of Epic which everyone else must bend to.

...oh well enough bitching from me. ...Now to get some breakfeast:p

Cheers!:)

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sun Aug 29, 2004 3:46 pm 
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Hi!

Words of wisdom wasmaster. You can now understand why netepic has kept the mailing list and all other related material under tight control. All to often people who have done little for epic or latecomers with bigger mouths think they can highjack such projects and push out the people who really make it worthwhile.

Cant say I care much regarding that forum. As long as this one remains under the influence of CS and all of you who post here regularly, thats all I need!

Primarch

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sun Aug 29, 2004 4:33 pm 
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Do what works for you !  And it's only a game that's played with toy soldiers.  :D

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sun Aug 29, 2004 6:27 pm 
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Quote (Legion 4 @ 29 2004 Aug.,08:33)
Do what works for you ! ?And it's only a game that's played with toy soldiers. ?:D

:laugh:  I love when you are right!  :laugh:

dafrca

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Sun Aug 29, 2004 6:29 pm 
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"Indeed" ! ??? :;):  Sorry about that ! I'm just leaving ! :D

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Mon Aug 30, 2004 4:01 am 
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Hi!

True, its only a game.

But gamers love to argue! :D

Primarch

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Tue Aug 09, 2005 4:11 pm 
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Hey.  I posted this on the SG Forum, but I know a lot of you guys don't check it and I would like to hear feedback from you also.
Here is my take on the strategies:
=========

*Daemon Shield - Obviously, the idea is to use the cheaper daemons which don't generate BMs when killed to shield the more expensive units behind them.  This is going to work best with slow formations that can count on the daemons being in front.  Plaguebearers, with a 3+ save, are obviously going to be the most effective.  Flamers are the worst.  You don't really need to summon a lot at one time, so no Champion is needed to increase summoning potential.  Only an Icon to keep "unused" daemons in play continuously is really needed.

*One-off Assault - This is a big boost for a single assault, regarding the daemons as "disposable."  This is a good option for a fast formation that can't afford to be slowed down by 15cm speed daemons hanging around after the assault.  Beasts with their 20cm Infiltrate and Flamers with their high FF can provide the longest effective range.  Bloodletters are obviously the best choice if you are in range for them to reach CC.  In order to get as many daemons into play as possible, a Champion is in order.  While some people may consider letting several 20-point daemons vanish into the warp as a waste, keeping around units which will hinder the formation's movement is a potentially large tactical disadvantage.

*Mega-assault - The classic summon/retain/summon combo for a truly astounding horde.  This tactic is powerful but somewhat challenging to set up, given the need for both placement of the assaulting unit and an appropriate target where ~16 daemons won't be wasted.  This makes a very good spearhead formation to charge down the enemy's throat but it is expensive.  Plaguebearers and Daemonettes may be best in this tactic as they will allow a hard-hitting CC, but also provide some FF support in follow-up turns as the horde may not reach CC.  It requires both an Icon Bearer and a Champion to build the large horde in 2 turns, as well as a large number of daemons [in the daemon pool].

*Pump and Dump - This is basically a series of smaller one-off assaults.  It provides less of an impact in individual assaults but it maximizes tactical flexibility.  Multiple Daemonic Pacts scattered around the army allows many different formations to summon from the daemon pool as needed.  Some of the daemon pacts and daemons are "wasted" by lack of use or disappearing into the warp, but you have the flexibility to boost any formation when they need it most.

===

Of those, I think the One-Off and Pump and Dump are the least likely to be used due to perceived waste.  Personally, I really like the Pump and Dump and would like to see a slight drop in the points of a Daemon Pact to make it more viable.

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Tue Aug 09, 2005 6:10 pm 
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Your take on it is about the same as mine. Have you looked at the adjusted greater daemon stats yet? Changed to 8 smmoning points to bring one.

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 Post subject: Chaos 3.5 Daemon Summoning
PostPosted: Tue Aug 09, 2005 6:43 pm 
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Quote (Grimshawl @ 09 2005 Aug.,10:10)
Your take on it is about the same as mine. Have you looked at the adjusted greater daemon stats yet? Changed to 8 smmoning points to bring one.

Can you keep discussion of that to the Yahoo Group please?

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