Ork Landerz |
nealhunt
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Post subject: Ork Landerz Posted: Fri Oct 19, 2007 1:44 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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They aren't supposed to change, so I assume it's a typo.
_________________ Neal
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maimed
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Post subject: Ork Landerz Posted: Sat Oct 20, 2007 9:30 pm |
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Brood Brother |
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Joined: Mon Aug 13, 2007 5:26 pm Posts: 33
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The Landaz,,, after the landing turn. in the next turn does the Landaz have to go back into orbet or can if fly to another place on the table( empty) and in the new turn shoot at the enemy?
_________________ Michael
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Ginger
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Post subject: Ork Landerz Posted: Sun Oct 21, 2007 12:33 am |
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Brood Brother |
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Joined: Wed Nov 16, 2005 7:20 pm Posts: 5483 Location: London, UK
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Could I explain Hena's answer a bit further. When they activate, Air Transports fly on and carry out their action which may involve landing. At the end of the turn (in the "end phase") the Air Transport may either remain landed, or it can "disengage" and fly off the table - it is not permitted to fly to another part of the table.
After any assault, the winners may make a 'consolidation' move, which could include embarking onto the transport. However this would permit a transport carrying a formation to air assault each turn which is considered to be too powerfull. So to prevent this, the Air Transport may not disengage if any troops consolidate onto it.
However, the air transprt may disengage if the troops embarked under other circumstances; following a normal move; or if the transport landed to embark them. (please see Neal Hunt's earlier answer for a more complete explanation)
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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