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Nid E-A Playtest: 1,000pt vs. Eldar!

 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Fri Jan 23, 2004 8:09 pm 
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Hi,

we had a number (>10) games with IG, Space Marines, Orks and (since last week) Eldar.
In all games except one involving the IG the IG army lost!!
After a game we usually swap armies and sides and play again with slightly different terrain, so different players lost with our IG army.

This is very surprising to me, as I had the feeling the IG army had some extremely powerful units: the leman russ, the artillery and rough riders.

The IG army varied from game to game but typically used:

1-2 tank companies (10 leman russ)
1 artillery company
1x3 or 2x3 hydras
2-3 rough rider units
1 mech inf company, sometimes improved with Ogryns & Hellhounds
some storm troopers (mostly in valkyrie proxies)

Usually the IG player used the IG army quite defensively, shoot as much as possible and firefight approaching enemies with the storm troopers, mechi infantry and the rough rider (40cm charge).
Most of the time the IG player not only lost by objectives (which would be explained by the rather defensive style) but his army was clearly broken and destroyed by the 4th turn (mostly by enemy assaults).

In our first games the artillery was quickly destroyed by enemy assaults (e.g. Space Marine drop pods) but since intermix the artillery with storm troopers (FF value) and screen it with rough riders it usually survives (but the Artillery, Hydras and the screen bind significantly more than 1000 points!)

I don't think the game is unbalanced, we are probably both playing the IG too defensively but I would like to hear your comments. Do you have similar experiences? Any good moves or other tips for the IG army? Do you play it offensively or also defensively?



thanks

Oliver

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Fri Jan 23, 2004 9:04 pm 
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I usually play either 3 mechinzed companies each with the fire support upgrade. Or 1 Mech and 2 foot slogger if points are low. ?At a 3000 point game I add a tank company, two Hydras batteries, 1 rough rider, and 1 Thunderbolt formation.

In either case I set up a wall of firepower that when I get Assaulted gives me almost as many units in support as the target has assualting. at the same time the large units are very tough to break.

This force does not move well but you can't park in front of it.

I have not been the victim of Air assualt units yet, my opponent is working on his ork landa. But I have seen few formations that can take the punishment of two of my main formations firing into them. ?A Mech company plus fire support at 30cm has 33 AP5+ shots. ? ?


Don't be afriad to advance with the Mech forces. ?With a double move they have a 60cm movement. ?Combined with a 30cm shooting range they have a long reach. ?

Remember that objectives have no memory. ?I have found it very diifcult to throw enough units at the IG to break them without leaving behind objectives. ?

The IG have to play a waitng game. ?They have to deny victory while keeping their fighting strength intact.

I hope that helps good luck.


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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Sat Jan 24, 2004 7:05 am 
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The IG are the best combined arms force in the game.  The have lots of FA/CAS, AFVs, and Infantry (plus Cav even!).  They should be the easiest Army to use.  They can take a some tactical bungling and bounce back because of their numbers and heavy tanks. As a combined arms force, they should be used on the offensive (L4 SoTR), based on mission of course.   Your comments appear sound to me C/C.  I like your use of Mech Forces( :;): ) with combined supporting assets !  Did your homework, I see ! :)

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Sat Jan 24, 2004 7:29 am 
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I don't believe in "Light" Infantry. :D    

Airborne, Air Assualt, Air Cav, Storm Troopers, Scouts, Infiltrators,  etc.

They all mean the same thing...road blocks until the real army arrives.  The heavy forces; Mechnized and Armor spearheads.

Where's that book on Market Garden.   :laugh:


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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Sat Jan 24, 2004 7:39 am 
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Good point! ?

But starting out in the 101, I am lucky in being experienced in both and use both in the game. I can't wait to do an Air Assault with the new E:A Stormtroops and Valkyries supported by Vultures!

Light Forces are trickier to use, especially in open terrain. But can be used with Mech Forces, I've done it! :;): ?

Oh, the book - "A Bridge Too Far" by C. Ryan... good flick too! :D

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Wed Apr 07, 2004 11:53 pm 
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I played my first test 'Nid game last night, a 1000 point vs Eldar.  I'm not very familiar with the Eldar, but I think that he was running 2 warhosts, a falcon detachment, and a long range detachment.  On the other side we had 2 hive tyrants with tyranid guards, 10 carnifaxes, 17 gaunts, a biovore, and a formation of genestealers.  The Eldar pummeled the genestealers right off the bat (anyone else think that they are a little weak with 6+ armor?) and put some hurt on the 2 tyrant formations (had to split the horde to go around terrain) but then made the mistake of assaulting a half strength tyrant host with a warhost+falcons.  Result: Dead warhost(well one falcon survived :p ).  Then the 'nids respawned most of the detachment right back!!  Things went drastically downhill for the Eldar after that.  
    In conclusion, I think that the Nids are very tough.  But, in retrospect, I don't think that the Eldar are very well matched against them, ie, lots of AT firepower, not so good Ap shots (of which the nids have a lot!), and expensive formations.  
    Comments, anyone?  Was this the best Eldar formations to use?  And I know, assaulting the nids(the most dangerous CC army in the game, far as I know) was a bad mistake.

my 2 cents,

iblisdrax

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Thu Apr 08, 2004 3:21 pm 
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Hmm, nobody wants to comment?  Strange, on this board... :p

my 2cents,

iblisdrax

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Thu Apr 08, 2004 3:42 pm 
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Have not played 'Nids or Eldar with E:A rules (most of my 'Nids are SIB ! :blush:) ... or I would be glad to help you or at least make comments of some worth ...   ???

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Thu Apr 08, 2004 4:54 pm 
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Your assessment sounds about right to me.  Eldar are lacking in AP fire, using assaults to make up for it.  Obviously, not so great against Nids.  Personally, facing Nids with Eldar, I would place objectives deep in their territory and take dark reapers in wave serpents and guardian FF hosts in wave serpents.

It's important to note that the game isn't really balanced for just 1000 points, too.  Also, I am curious about your Nid list.  Was it just throwing down the models that were available?

2 Hive tyrant formations is 500 points
10 Carnifex is 500 points
That's 1000 points before you get to any of the gaunts, so the nids may have just had more points.  

Both categories (synapse and "elite" broods) are restricted to 25% of the overall points, meaning that it would need to be a 2000 point list to field all of that.  Of course, if you are playing 1000 points, I guess you might as well toss out the force selection restrictions, too, since it won't be balanced anyway.  It's just an observation.

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Fri Apr 09, 2004 2:52 pm 
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Well, you are right about the force restrictions as far as the Hive Tyrants go, we couldnt field two of them legally.  That was a mistake.  The Carnifaxes, however, are only 25 points apiece in my list, which I pulled off the web the night before.  So, if the 'nids were restricted to the one Tyrant, we probably would have taken another det of 'stealers, or more biovores.  I don't think it would have changed the outcome, tho, not the way the Eldar were played.  Like I said, it was a learning game on both sides. :oo

my 2cents,

iblisdrax

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Fri Apr 09, 2004 5:08 pm 
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IMO the Tyranid list needs the most work done on it out of all the lists currently in the vault.

I've just put my 'nids aside until September when they will be getting an update. (too far away :( ). I find the current list too unbalanced (playing both with and against 'nids)


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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Tue Apr 13, 2004 8:43 pm 
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The army selection feels very restricted. They have a serious activation defficiency as it is with only a quarter of points on synapse. The respawn thing has potential but it limits them to one mode of play. This is bad for replayability.

I used to play nids in 40k. You can absolutely muller your opponent with them for 2-4 games if they've never met nids before but they soon adapt and there is a limit to how much you can do to change your strategy reduceing the game to target selection.

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Tue Apr 13, 2004 11:40 pm 
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In my opinion, the 'nids are the hardest out there to balance, just because of the radically different way that their army is laid out.  In particular, the synapse issue is a big one: do you give them more, making them more powerfull, or reduce, restricting force options and strategy?  Maybe this is why it has been a long time since a revised list, and one not slated till Sept.    :(

my 2cents,

iblisdrax

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 Post subject: Nid E-A Playtest: 1,000pt vs. Eldar!
PostPosted: Wed Apr 28, 2004 2:36 am 
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Hmmm, any other comments on the subject?  (thinly disguised bummp :p )

my  :laugh:  :laugh: cents,

iblisdrax

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