Hi chaps,
Grateful for any generic advice on teleporting in Terminators. My normal tactic is to bring them on at the start of turn 2 (when the enemy battle line has usually started to spread out) at a point which is within 15cm of a high cost target. Although teleportation is a powerful ability, I usally find that the formation doesn't last very long (as soon as it appears, the enemy player makes every effort to jump on it). Winning the strategy roll is critical...
I've tried bringing them on on the extreme flanks but this can leave them out of touch for the rest of the game.
Some of my unhappy Terminators :
Death Guard :

Emperor's Children :

Any thoughts would be appreciated...
Phil