Blip wrote:
jimmyzimms wrote:
Though defender cover saves do count in assaults
Though only if you don't counter charge ;-) Again, welcome to the (pernickety) world of EA!
I'm not sure the rules say that exactly. Here's the relevant section:
Rulebook 1.12.5 wrote:
Roll 1D6 for each unit that may attack. Note that Blast markers do not suppress units from formations involved in an assault – it is assumed that the proximity of the enemy means that everyone joins in! Compare the dice roll to the unit’s close combat value if it’s in contact with the enemy, or its firefight value if it’s within 15cm of the enemy but not in base contact. If the dice roll is equal to or greater than the relevant value, then a hit is scored on the enemy. No modifiers ever apply to these dice rolls.
Each player allocates the hits and make saving throws in the same manner as they would when allocating hits from shooting. Hits may only be allocated to units that were directly engaged in the combat (i.e., that belonged to the attacking or defending formation and which were within 15cms of the enemy after charge and counter-charge moves were completed). Infantry units from formations taking a charge action may not take cover saves (they are assumed to have left cover to charge the enemy), but other infantry units may take cover saves normally.
I guess it depends on your definition of "taking a charge action". Sadly the rulebook is full of such poor uses of terminology - the action used for assaults is not "charge" but "engage", which might lead you to interpret this to mean a charge
move, and yet counter-charging is not an "action".