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Tau List Question

 Post subject: Tau List Question
PostPosted: Sun Feb 15, 2004 8:04 pm 
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Hmmm, after some thought, I agree that the rules require no modification.  After all, how many times is this situation going to occur in a game?  If the opposing force goes into overwatch after watching you march up, then they should pay the price for guessing wrong.  Although, if I had an assault biased formation march up to one of mine, I would probably think about doing the same thing.  And how many pro-assault formations can really shoot good at range?

my 2cents,

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 Post subject: Tau List Question
PostPosted: Sun Feb 15, 2004 9:58 pm 
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Quote (iblisdrax @ 16 2004 Feb.,04:04)
After all, how many times is this situation going to occur in a game? ?

Often in a good game!- but then that is part of the Command Decision Process.  As you say there are a myriad of factors- guess the wrong one and your men will suffer for it.  

There are lots of tactical options here, and OW is only one of the possible solutions....

PS Greetings Agent Brown!- Hope you like it here as much as we do! :)

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 12:50 am 
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Good call Agent Brown ... the more guys play E:A and tell us about it, the more we all can learn ! :cool:

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 1:00 am 
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Hi!

Goes to show sometimes a rule may bug "you" but everyone else is okay with it. Gaming quirks is all.

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 12:36 pm 
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Interesting. Thanks guys (in particular Tas), you have convinced me.

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 5:53 pm 
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Isn't the point that if you have an enemy formation in front of you, and you want to shoot it, you should choose sustained fire yourself?  

Choosing overwatch orders should not be a solution for the problem that you can't make your mind up when it's your turn to move -  "Do I shoot at these Orks now, or hope that a more juicy target presents itself later?" being the kind of indecision that makes a recipe for miltary disaster, as it confuses your own troops on the ground.

It may well be that JJ didn't *want* people hedging their bets in this way.  "Shoot now, or risk losing the chance altogether" being the lesson.

Perhaps we're in danger of getting confused because of the number of games in the past where Overwatch and Sustained Fire have sought to achieve the same ends?  In E:A, Sustained Fire is all about having your lads pour as much fire into the enemy over there *right now*; whereas Overwatch has them ignoring that lot over there, and instead pointing their guns somewhere else in the *hope* of getting the drop on some other guys you think might be moving in the next 15 minutes.


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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 6:02 pm 
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As the commander on the ground, you have to make that decision. That is one reason why I like Epic ... it's more like chess, where say 40K is more like checkers !  Both good games in the own right, but I won't be playing checkers anytime soon !  :laugh:

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 8:37 pm 
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Gotta agree with whats been said. If the target is alreaday in range and LOS don't go on overwatch, go on sustained fire (or whatever action you prefer to attack the target), but not overwatch.

Overwatch is meant to sit and wait to shoot at targets that entre your range and LOS, that were not in range and LOS at the time you choose the overwatch action. eg there are some nasty skimmers on the other side of a ridge ready to do pop-up attacks on your formation. Then go onto overwatch, forcing your opponenet to either accept the OW fire from your units or not attack the formation on OW.


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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 11:17 pm 
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As the commander on the ground, you have to make that decision


This is the heart of the matter, and why wargaming is a challenge (and fun!). IMHO a good set rules emphasises this and all else supports the resolution of the decision.

Back OT though, another option is to pound the target with something else and see which way he jumps- you may seriously diminish the threat posed (through casualties or BMs) and open up other options.

As any grunt will tell you- when in doubt call in fire support!

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 Post subject: Tau List Question
PostPosted: Mon Feb 16, 2004 11:52 pm 
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Hi!

For me "overwatch" or reaction fire is a mechanism to eliminate movement with "impunity". In game systems where the action sequence is "integrated" you run the risk of have very unrealistic movement since the other player can't do anything to restrict you.

Overwatch or its equivalent makes movement "risky" its not a given, it has danger. Thats were the tactics come in and makes it interesting. Overwatch fire can impose different penalties on the target. Casualties is one, but there are others like stopping movement or causing morale checks (some of these more effective than just casualties).

So it depends what your particular philosophy is regarding this mechanic. Pick what you want it to do and modify accordingly.

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 Post subject: Tau List Question
PostPosted: Tue Feb 17, 2004 5:25 am 
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A good set of rules will allow  Grunts to "call-in" supporting fires on a target out of range of his element's organic weapons.

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 Post subject: Tau List Question
PostPosted: Thu Feb 19, 2004 10:44 am 
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Hi all, there's been lots of posts on flying beasties in Epic, and flying in Epic A has become more interesting with Vultures and Landas and stuff. One historical element missing from EA (or, to my knowledge, amy previous Epic rules) is the dive-bomber. The idea goes well with the orks - E Sunz flyboys would LOVE to hurtle vertically down racing the bombs to the target. So - are there any rules or suggestions for including these in Epic. They should be more difficult to hit by AA; and they might perhaps add an extra blast marker as a result of their terrifying attack. Any thoughts?

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 Post subject: Tau List Question
PostPosted: Thu Feb 19, 2004 12:27 pm 
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...and a chance of ploughing straight into the ground after failing to pull out of the dive!

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 Post subject: Tau List Question
PostPosted: Thu Feb 19, 2004 1:33 pm 
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Dive bombers were invented when there was a need of delivering the ordnance with more or less pin point accuracy, as opposed to carpet bombing. They became kind of unnecessary after air to ground rockets were invented and bombing accuracy improved by courtesy of advanced sights and (later) computers and smart weapons. That's why we don't see them anymore; their niche has been taken by other things.
<\SOTR MODE>

That said, the idea is definitely orky and would appeal to their mindset. However, the dive bombers should be very poor in air to air combat with possibly an orky chance of becoming integral part of the landscape as Jimbo already suggested.

Ok, Vanvlak, now you'll have to make "BigGunz" Roodelz stooka skwadron... :p

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 Post subject: Tau List Question
PostPosted: Thu Feb 19, 2004 3:01 pm 
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Quote (Mojarn Piett @ 19 2004 Feb.,13:33)
Ok, Vanvlak, now you'll have to make "BigGunz" Roodelz stooka skwadron... :p

Hey - I like the name! Hmm - never tried converting an aeroplane before... coem to think of it, I don't even have any in stock...

The Enginseer is cogitating.

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