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GW/FW Ending SG (was: GW Night Spinners no longer available)

 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 5:48 pm 
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Tertius wrote:
Kyrt: I don't see why GW would license Epic to someone else.


I wonder what Fantasy Flight Games is doing these days? They've already sold their soul to GW for licensing and they just announced that they will be parting ways with DUST...

Possibility? ::)


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 5:53 pm 
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Not a chance. FF is specifically limited to areas that GW has no expertise in and doesn't have the ability to devote resources on. Licensing IP to cover that market segment achieved two strategic goals: cash which is good for the stock price and the ability to market to a target audience that may now be able to get sucked into the core games. Think we're a fickle bunch, you should check out RPG players :)

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 6:07 pm 
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EpicBattleBaggz wrote:
Oh there will be backlash...I for one will be forking over the money in long distance calls to scream my dissatisfaction at the unlucky persons on the other end of the line. I will not go quietly in the night.


That's hardly fair on the person on the receiving end. The individual answering your call is very unlikely to have made the decision, so why take it out on said person? A better course of action would be to write to someone high up at GW expressing your dissatisfaction, and by that I mean write a letter to a named individual, as e-mails are too easily 'lost in the system'.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 6:34 pm 
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Just had a peek at the Australian website to check how their warehouse is doing and nearly fell off my chair... what's wrong with the price tags down under?! :o

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 6:43 pm 
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Got my North American News and Events - May 2013‏ email today. Grossly lacking was any details or salute to the death of Specialist Games. Their news is clearly censored with the vigor of the Inquisition.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 6:55 pm 
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It reminds me to terminate my subscription with extreme prejudice.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 7:39 pm 
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MrGonzo wrote:
Just had a peek at the Australian website to check how their warehouse is doing and nearly fell off my chair... what's wrong with the price tags down under?! :o


Yeah it's ridiculous. Although... everything there is ridiculous. Even a bottle of Coke costs a fortune. They have more purchasing power, but GW's prices naturally go way beyond that. It's worse in New Zealand, where the prices are still inflated but people generally have less disposable income than in the US or the UK.


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 8:25 pm 
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Tertius wrote:
Kyrt: I don't see why GW would license Epic to someone else. If they did, that manufacturer would continue a steady, but slow trickle of models for a small, but stalwart fan base. If GW stops production altogether, they can do what I refer to as the "Disney vault" trick. Disney releases its films on video only once every few years, then they go "back into the vault," creating a forced rarity and, demand. This way, they create a market for their products to be re-released. GW are in the IP business, just like Disney. They have to re-sell the same stuff every few years. If Epic goes away, sure, a few smaller groups will try and fill the void with proxies, etc., but the won't be GW. Then, in a few years, GW can start all over again with much of the same IP, and make money. I think they are doing exactly the right thing .... for GW. Is it good for your average TacComm member? No. But we are not the target audience. We are already hooked.
It's possible. They have certainly shown themselves to be quite logical in their approach so far, as I've said before. But in this instance I think you score them too highly on the deviousness scale. I've no doubt they prefer to give themselves the option of releasing Epic as a game system at some point in the future, but I don't think they actually have any kind of long term plans to do so. It just doesn't seem to be consistent with the noises that have been coming out. But we have very little to go on really, so you could be right.

The reason I say I think they're making a mistake with the licensing is simply because I think the problems with Epic have been the up front costs, excessive risk, and low returns. Licensing it out externalises most of that risk, replacing it with an income stream without competing for internal resources. This is all assuming they don't have plans to re-release in the short to medium term, of course. I suppose that, to them, losing some control over their brand in a way that is linked to their core products is an unacceptable risk (i.e. bad models get made, it reflects on GW), whereas I think it can be mitigated by clearly separating the systems and quality-wise is a realistic option these days. Everybody knows that THQ, Fantasy Flight and Games Workshop are all different companies, and they produce good products.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 8:42 pm 
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Kyrt wrote:
Everybody knows that THQ, Fantasy Flight and Games Workshop are all different companies, and they produce good products.

cough cough fire-warrior cough... ;)

But I think your premise is generally correct. Bad miniatures for GW IP from another party make GW look worse than bad video games from a third party.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 9:17 pm 
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Irisado wrote:
That's hardly fair on the person on the receiving end. The individual answering your call is very unlikely to have made the decision, so why take it out on said person? A better course of action would be to write to someone high up at GW expressing your dissatisfaction, and by that I mean write a letter to a named individual, as e-mails are too easily 'lost in the system'.


Sounds like something a GW employee would say?

Fair? Is it fair that GW is standing around with their thumbs in their bottoms pretending we don't see what's going on? :tut

But to be fair, I asked for the marketing department and expressed my concerns to them. Not the grunts... :D I do have a heart you know...


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Tue May 07, 2013 9:21 pm 
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jimmyzimms wrote:
cough cough fire-warrior cough... ;)


Hey! I liked that game! It wasn't that bad for what it was at the time. That damn Chaos Dreadnaught scared the crap out of me the first time I played it. Wasn't expecting that.


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 08, 2013 1:22 pm 
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EpicBattleBaggz wrote:
Irisado wrote:
Sounds like something a GW employee would say?

Fair? Is it fair that GW is standing around with their thumbs in their bottoms pretending we don't see what's going on? :tut

But to be fair, I asked for the marketing department and expressed my concerns to them. Not the grunts... :D I do have a heart you know...


Nope, it just sounds like something anyone who's had to deal with customer complaints about decisions they haven't made themselves would say ;).

Whether it's fair behaviour on GW's part in this particular instance isn't really relevant, in the sense that if you want to claim the morale high ground, it's important not to dip to their level. It seems that you avoided that pit trap by asking for one of the right departments though, so good on you for that :).

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 08, 2013 2:21 pm 
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EpicBattleBaggz wrote:
jimmyzimms wrote:
cough cough fire-warrior cough... ;)


Hey! I liked that game! It wasn't that bad for what it was at the time. That damn Chaos Dreadnaught scared the crap out of me the first time I played it. Wasn't expecting that.


I liked it too. Quite a bit. It was fun. In fact, I don't know anyone that didn't like it.

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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 08, 2013 2:27 pm 
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Hello all. Haven't used tac-coms for a while, first because I was instructed to not use most forms of social media and then after I could post incessantly about I popped by only to discover all the stuff people had made had been deleted. While I didn't mind the sale stuff going I thought it was a bit off to remove all trace of their existence which put me off looking here.

Anyway I have noticed too late everything is going, shame, I always wanted a brace of void spinners... But by pure coincidence I had finally ordered a Tau Manta from forgeworld at salute. They mucked up my order and forgot about it, then sent out one of the old Mantas with vehicle bays instead. Which had some broken and missing parts, then sent out another, with different problems and finally have sent out another which was partially assembled and looked like it had been in someones draw. Ends up being 1 complete, another complete I think though one of the pins for the moving bay may be broke and one missing half its guns, its antenna and with some odd glueing.

So, I fly to Cambodia Saturday, I can put them (the probably alright and the not alright, I can check in detail) in the post Friday, who wants to supply some money to treat my daughter to some sort of thrilling fun. Or even better swap for some other tau stuff, as she has too much fun anyway.


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 Post subject: Re: GW/FW Ending SG (was: GW Night Spinners no longer availa
PostPosted: Wed May 08, 2013 2:35 pm 
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The_Real_Chris wrote:
Hello all. Haven't used tac-coms for a while.

Hey TRC, so, so, that group trade for buying and splitting the chaos infantry we started ?2–3? years ago, you disappeared half way through, how's that progressing? :D

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