Mortikar wrote:
So, I have a couple more questions about the army.
Let me try to help you out here
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#1: If you take the Black Legion force, do you get access to all or some of the different cult's daemons and formations?
Unfortunately not, by restricting yourself to a cult list you lose some options but gain these goodies instead.
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#2: It says that any faction can take Daemonic Beasts, yet I don't see them as an option anywhere or the point cost for them. Am I missing something there? I have 4 stands of them primed right now and was hoping to use them.
They are lesser daemons so for the EC instead of summoning Daemonettes you can summon Daemonic Beasts if you wish.
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#3: It looks like it is better to spread the characters (Lord, Champ, Icon Bearer) over three stands to spread out Invulnerable Save. I already based my Icon Bearers with my Lords, not realising they would get fearless when attached to Noise Marines or Terminator units. Is it worth it to rip them out of basing material and rebase?
Up to you really. I'd play some test games first and see if you want to spend the points on additional characters or not first. You can always follow the example of some of the guys here and magnatise your characters to swop them around.
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#4: Should I put my Demon Prince with the Terminators to have them all Teleport together, or is there a better way to use the Demon Prince?
I like to have a DP in with my terminators if I have the points, again this is a do what works for you type situation, try it and see how you feel.
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#5: With such a lack of support for Chaos on GW's website, how do I get ahold of Defilers and Daemon Knights for my army? It looks like I can find just about everything else for this army, except those two units.
Defilers - Scratch built them yourself nowerdays, there are some very good tutorials from a couple of years back on this site.
Daemon Knights - Either ebay (very expensive) or scratch build again, I've used the bottom half of 40k/fantasy Daemonettes with the modified old Eldar Heavy/Support weapons on the top.
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#6: The army builder here
http://traitor-legion.appspot.com/ lets me take more than 4 upgrades per formation. Are there certain upgrades that do not count against the four allowed or is the army builder not validating those rules correctly?
Not sure as I use my own excel sheet, but you only get four choices and that is it. It forces you to choose which way you want to go with the list and doesn't let you have everything.
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#7: How good are dreadnaughts? It seems like everytime I want to take them, there is a reason not to. For example, they don't teleport, so a no-go for the Terminators. They can't be transported, so a no-go for the Noise Marines, as they move to slow. Anyway, I have six of them based and primed, but don't know what to do with them. They were given to me from a good friend, so they didn't cost me anything at least.
Garrison with the Noise Marines and you have something for the marines to sit on claim cover from. Also they give CC options for the formation & can act as shot stopper before hits are placed on your attached Defiler.
Hope this helps.