Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2

Open Ground Terrain Effects

 Post subject: Re: Open Ground Terrain Effects
PostPosted: Fri Nov 04, 2011 5:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Where does it explicitly state that rubble gives a -1 to hit modifier.

Anything that grants a cover save also grants -1 to hit.

1.8.3 covers this as you suspect.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Open Ground Terrain Effects
PostPosted: Fri Nov 04, 2011 5:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
I would say that units in cover do not receive a penalty to their shooting.

Quote:
1.8.2
Units that are in terrain that is tall enough to at least partially
obscure them from an attacker’s view receive a -1 to hit
modifier when being shot at (see 1.9.5). The to hit modifier
also applies if intervening terrain obscures the target partially
from view.


The first sentence means that shots against a target that is in a terrain feature that obscures the target from the attacker suffer a -1 to hit modifier. It thus doesn't penalize units in cover: it relies on what terrain features the target is in, not the attacker. The only circumstance where it might come up is if the target is in the same terrain piece as the attacker.

The second sentence then comes into play. The question becomes whether a terrain feature an attacker occupies is considered intervening terrain when that attacker shoots (since intervening obscuring terrain can also provide the penalty).

1.8.3 tells us that infantry gets a -1 whenever in cover, but I'm not sure it's talking about when they shoot. I think it's talking about when they get shot at (remember that 1.8.2 phrases it in terms of the target getting the penalty to be shot at, not the attacker getting a penalty to shooting). So you again end up at the question of whether terrain you're in is intervening.

I would, generally, not consider it such, but it'd depend on the terrain feature in question and the positions of the units involved.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Open Ground Terrain Effects
PostPosted: Fri Nov 04, 2011 6:13 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 05, 2011 1:34 pm
Posts: 213
Location: York, North Yorkshire
Great - Thanks guys

@Simulated Knave - I suspect you are right. It is my opinion that if any part of the shooting model has full view of the target model, then the target does not get the -1 to hit.

This will allow A to be in cover when B shoots at A, but for B to be in the open when A shoots at B. Essentially hiding behind a rock but being able to point your barrel between the gaps.


Top
 Profile Send private message  
 
 Post subject: Re: Open Ground Terrain Effects
PostPosted: Fri Nov 04, 2011 6:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Nov 04, 2011 4:35 pm
Posts: 3
Location: York, UK
>> Great - Thanks guys

Here here. Thanks for all your help, we literally couldn't have got this far without it..!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net