Quote: (epilgrim @ 08 Jan. 2008, 00:32 )
I voted for fluff them rules. While the mechanics are the determing factor in making any game playable, without the theme you are just monkeying around with statistics and probability. Face it, if Epic were not a minatures game with fine figures, and 25 years+ of backstory this wouldn't have near the fan base GW enjoys.
It seem a bit dangerous to word it this way on this forum, but anyhow:
What he said.I'm looking at (atleast) three other systems and what differentiate them is fluff.
So far none of the rules themselves has stood out.
But this also has got me thinking... Perhaps a certain setting/dimension shall have it's own rules? So that you feel the setting when you pick up the rules.
Apart from that I'd say that both the two last ones (perhaps even three?) are spelled with a che and an ese.
