Mark_Logue
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Post subject: Epic Table Posted: Wed Jan 23, 2008 9:27 am |
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Joined: Sat May 13, 2006 7:31 am Posts: 1099 Location: Australia
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Nice work.
Its good to see a table with proper roads on it since they can add an interesting strategic element to the game.
_________________ Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.
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Onyx
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Post subject: Epic Table Posted: Wed Jan 23, 2008 10:13 am |
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Purestrain |
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Joined: Mon Jul 09, 2007 10:14 am Posts: 3416 Location: Western Australia
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Justiniel
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Post subject: Epic Table Posted: Wed Jan 23, 2008 10:17 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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CAL001
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Post subject: Epic Table Posted: Wed Jan 23, 2008 10:37 am |
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Joined: Sat Nov 26, 2005 12:54 am Posts: 1927 Location: Australia
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Mate
Very nice work, always good to see a new epic terrain.
Cheers Cal
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Warmaster Nice
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Post subject: Epic Table Posted: Wed Jan 23, 2008 10:55 am |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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*wipes tear from eye* Beautiful Nothing like nicely painted miniatures on a great looking board!
_________________ Sofa General
Nobody expects the Inquisition!!! http://theepiclounge.wordpress.com/
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Evil and Chaos
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Post subject: Epic Table Posted: Wed Jan 23, 2008 12:36 pm |
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Joined: Fri May 05, 2006 2:57 am Posts: 20887 Location: Harrogate, Yorkshire
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Wow that is a stunning table.
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pixelgeek
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Post subject: Epic Table Posted: Wed Jan 23, 2008 2:28 pm |
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Joined: Sun Feb 16, 2003 8:10 pm Posts: 2642 Location: Edmonton, Alberta
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Very nice work. Great roads and the buildings fit into the table very well. Looks quite realistic.
Great to see paint Fists on a table as well. Always wanted to paint some of them up
_________________ Guns don't break formations. Blast Markers break formations.
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Dwarf Supreme
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Post subject: Epic Table Posted: Wed Jan 23, 2008 3:30 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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Stunning.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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M4jumbo
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Post subject: Epic Table Posted: Wed Jan 23, 2008 5:27 pm |
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Joined: Sat Sep 16, 2006 2:03 am Posts: 168 Location: Minnesota US
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Very nice looking terrain and miniatures.
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Moscovian
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Post subject: Epic Table Posted: Wed Jan 23, 2008 6:25 pm |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Nico
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Post subject: Epic Table Posted: Wed Jan 23, 2008 8:41 pm |
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Joined: Tue Sep 12, 2006 10:53 pm Posts: 60 Location: Rennes - France
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The road are home-made. It's made from soft wood of 5/8 mm thick. You can find that kind of wood in your supermarket as they usually use it in water pallet.
They are actually 12 sections. To be sure that the road will fit to your table you just have to separate your table in square. Mine is 1m20 by 1m80 so I have devided this in 30cm square. First draw your sections on paper you can do diagonal, curves etc as long as each section begin and end in the half or in the angle of a 30 cm square.
For my road I have chosen to do:
2 straight sections 30 cm 1 straight section 60 cm 2 straight sections 42 cm (they are diagonals) 1 T section 1 almost Y section (30 cm straight more a 45? curve) 1 90? curve section 2 45? curve sections 2 almost 42 cm straight sections with one beveled end (not sure if this is the right word) for diagonal that end on the table edge.
You can then use this principe for the rest of your terrain pieces. The ruined city is based more or less on a 30 cm square. I have firstly draw the street to fit in that square and the added the buildings. Like this you can do an infinite combinaison of road that will always perfectly fit to the table. I have added 3 single ruined buildings individually based (try to make one of your base edge straight so that it can follow the road section). Like this your city is more realistic (it's no more a sharp square on your board) and even more playable. It's a beautifull piece of terrain (I hope so) but a tactical element to.
Hope this will help, sorry if my english is not very clear...
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