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Mechanicus Industrial Sector

 Post subject: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 2:26 am 
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Long time lurker here. After many years of building armies (but not really painting them often), I feel the pull of terrain making. There are a healthy number of Epic players in my general area and that community has motivated me to dive head first into it. I have several themed boards planned after this project which include a mining planet, an Imperial shrine/cardinal world, a Feral Ork world (based on my favorite army), a Daemon world and lastly a classic bombed out Imperial capital city kinda-sorta based on Berlin in 1945. That build should result in two boards worth of terrain and the one that I am currently working on will result in three boards worth. It's been a lot of fun - here are some of the things that I've built and primed so far.


Attachments:
File comment: Modular railway
20201109_135609.jpg
20201109_135609.jpg [ 1.83 MiB | Viewed 297 times ]
File comment: Modular railway part two
20201109_135910.jpg
20201109_135910.jpg [ 1.7 MiB | Viewed 297 times ]
File comment: Modular Promethium refinery/tank farm
20200406_163421.jpg
20200406_163421.jpg [ 1.32 MiB | Viewed 297 times ]
File comment: Nuclear power plant
20200406_163859.jpg
20200406_163859.jpg [ 1.34 MiB | Viewed 297 times ]

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Last edited by uberChris on Tue Nov 10, 2020 4:14 pm, edited 1 time in total.
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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 9:29 am 
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These are superb, particularly the final shot. More please ! For 6mm size figures, the quality of the terrain is so important (and, I'm sure, is more likely to pull in a casual viewer). Also, nice to see some themed pieces. Great stuff. Phil


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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 5:13 pm 
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Thank you for the feedback Phil! I like to have a theme or story behind each terrain project. The industrial world that this terrain represents, takes in industrial and battlefield scrap. It is then turned into various weaponry for guard armies fighting in several sectors of Imperial space. The facilities also refurbish various rare war engines, as melting them down would be impractical. The photos below show highly sought after Baneblade war engines being refurbished in several open air shops. For some reason, the photos posted in reverse order - oops.


Attachments:
File comment: This shop fully finishes the Baneblades before they are sent directly to a battle zone most in need.
20201110_104241.jpg
20201110_104241.jpg [ 1.37 MiB | Viewed 267 times ]
File comment: Workshops where the tanks are gutted and repaired
20201110_104137.jpg
20201110_104137.jpg [ 1.33 MiB | Viewed 267 times ]
File comment: Receiving yard where damaged Baneblades are brought directly from the battlefield
20201110_104040.jpg
20201110_104040.jpg [ 1.49 MiB | Viewed 267 times ]

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 7:39 pm 
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As a fellow player that barely paints miniatures and makes terrain pieces instead i can say that it looks very good so far, but i would be careful with industrial terrain like the chemical plant and the energy plant's tower on your first post, as they end up being all impassable terrain because no units can be put physically on top and being not so good gameplay wise. I have seen that happening before.

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 10:15 pm 
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These are great Chris. Spectacular work

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Tue Nov 10, 2020 11:53 pm 
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Thanks captPiett!!

Thank you Abetillo and I get where you are coming from. There will be only a couple of spots on the board where units will not be able to be placed, I figure that it's bound to happen with some building designs. Luckily those spots don't take up a lot of space, so I don't see it impacting game play much. That being said, I will keep your advice in mind Abetillo, thanks again for the feedback!

I've tried to strike a balance between design and playability, also detail and durability with my builds. I think half of the weight in these builds is plastic glue and super glue ;D

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Wed Nov 11, 2020 12:01 am 
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captPiett wrote:
These are great Chris. Spectacular work


Seriously? What the hell was that? We'll be voting to revoke your AI membership card tonight.

Great stuff, Chris. You should make sure you get the trained chimp an extra banana this week.

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Wed Nov 11, 2020 3:16 am 
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That's looking pretty cool. Great use of those old field projectors from Macragge!

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Wed Nov 11, 2020 4:53 am 
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Thanks very much guys!

Oh, and the trained chimp is thrilled that you mentioned him Dave.

More photos will be on the way - as I've said, this project should be able to fill three gaming tables when I'm finished.

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Wed Nov 11, 2020 12:04 pm 
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Woah...awesome stuff!

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Wed Nov 11, 2020 10:34 pm 
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Dave wrote:

Seriously? What the hell was that? We'll be voting to revoke your AI membership card tonight.


I recognize my shortcomings and will strive to correct them...

Actually Chris, shouldn't there be several piles of skulls sprinkled around those structures? I'm not sure power stations, workshops, or railroads work without skulls.

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Thu Nov 12, 2020 3:19 am 
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Yup, everything is powered by burning the skulls of faithful Imperial servants.

On my planet anyway...

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Thu Nov 12, 2020 2:42 pm 
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this is superb work!
Where'd the cooling tower come from?

(and I'm going to be honest, I'm straight stealing this idea)

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Thu Nov 12, 2020 11:17 pm 
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Thanks for the kind words Jimmy and Malika2! Steal away Jimmy, I've saved tons of pics/ideas from other people on this site over the years.

The cooling tower is 3d printed and I got it off of eBay. I cut off the zig-zag maintanence walkway up to the top, because it didn't look right. I'm pretty happy with it.

Here's the link: https://www.ebay.com/itm/Railroad-40K-D ... %3A2334524

He has two sizes, I bought the smaller one.

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 Post subject: Re: Mechanicus Industrial Sector
PostPosted: Thu Nov 12, 2020 11:32 pm 
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Here's a sneak-peek of my Forge complex. It is made up of six structural components, four of which are magnetized to the main building. It takes up a good chunk of table space ;D Needless to say, I have a fair amount of painting ahead of me.


Attachments:
File comment: The Tech Priest statue on the cog plinth is from Hitech and the Servitor styled gargoyle is from a great Russian company on eBay. The main building has six of these on it's walls (3 different styles of tech priests)
20201112_165114.jpg
20201112_165114.jpg [ 1.22 MiB | Viewed 164 times ]

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