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Biel Tan v 1.8 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=7767 |
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Author: | jfrazell [ Thu Oct 19, 2006 7:29 pm ] |
Post subject: | Biel Tan v 1.8 |
Some additonal tweeks. Per Sotec these are reaching end game: Eldar Revision 1.8 Special Rules 1) All pulse becomes 2x shot weapons 2) Spirit Stones dropped Army List 1) 2 Wraithguard 100 points 2) 0-1 Aspect troupes for Beil-tan (175 points for 4 stands with transport option of Wave serpents for 50 points or Falcons at 65 points, and 0-1 exarch for 25 points) 3) Falcon and Fire Prism Troupes dropped 4) Swords of Vaul: 5-6 grav tanks; Falcons for 50 points, Fire Prisms for 65 points, 0-2 Falcons may be replaced by Fire Storms 5) Shields of Vaul: 3 Night Spinners for 175 points. Any Night spinner may be replaced with a Fire Storm. Units 1) Jetbikes 5+ save 2) Warp Spiders lose scout 3) Wraithguard lose RA but get Save 3+ 4) Wave Serpent/Falcon lose Warp Spider transport option 5) Fire Prism's Prism Cannon goes to 60cm AP4+/AT2+ Lance 6) Cobra's Cobra D-cannon loses Ignore Cover 7) Revenant titan Pulsars hit at 4+ Basically Shields now can form into hydra formations, Fire Prism is slightly cheaper and the 800 point notation for the Warlock is right out. |
Author: | Markconz [ Thu Oct 19, 2006 10:04 pm ] |
Post subject: | Biel Tan v 1.8 |
It is worth remembering that Sotec has made this 'endgame' claim before with previous revisions.... ![]() I haven't had time to test these yet unfortunately, but I was an advocate for many of these changes based on prior playtesting. |
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