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2500 point Eldar vs Orks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=7229 |
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Author: | Markconz [ Sun Aug 20, 2006 7:02 am ] |
Post subject: | 2500 point Eldar vs Orks |
We played a 2 player a side victory points (40k scenario) game today. And Ulthwe player and a Guard player vs 2 ork players. Obviously not the best format for playtesting but ok to get a few initial impressions on how the Eldar operate with changes. The changes were what I listed as 1.7M on SG forum (which I'm pleased to see now coincide very nicely with Sotecs new '1.6 - changes weighted in terms of his perceived importance' ![]() http://www.specialist-games.com/forum....hpage=2 So anyway the changes for the Eldar were (* indicates it is from Sotecs must list, ** from Sotecs maybe list): Spirit Stones dropped.* Wraithguard 2 units replace guardians for 100 points.* Jetbikes 5+ armour.* Warp spiders lose scout and cannot be transported by wave serpents or falcons.* Revenants guns downgraded to MW4+.* Pulse dropped, and all instances of pulse in list now equals 2x shots. ** Drop Falcons and Fire Prisms: Replace with Swords of Vaul Troop. 3-6 falcons, upgrade any to fireprism for +25 points. 0-2 falcons can be replaced with firestorms at no points cost.** Right so the Ulthwe players reaction: SS dropped - fine, we have been doing that for ages anyway. Wraithguard - dubious at first, but admitted that it didn't seem nearly as bad as he had feared at the end of the game. Also saw the advantage that his formations were a little cheaper but still containing wraithguard, (conferring activation advantage). Plus it doesn't affect his precious black guardians anyway. It was generally agreed by all players that this seems like a good and necessary change (from initial impressions at least). Jetbikes - didn't use jetbikes this time, points were tight. Warpspiders (Ulthwe guardian fan - what are warpspiders? ![]() Revenants - not used. Pulse - seen as fine by all once we started using it (and I liked this a lot (!! ![]() Swords of Vaul - not used. The Ulthwe players list was: -Seer Council, Black guardians, walkers, SWP (I think), vypers (sorry MC23 we forgot these are only supposed to be in mounted hosts until too late!!). -Wraithgate -Avatar -Guardian Formation, Wraithguard, SWP. -Guardian Formation, Wraithguard, SWP. -Night Spinners -2 Scorpions (1 formation) -Storm Serpent -Swooping Hawks, Exarch -Phoenix Bombers Guard army: 3 infantry companies - 2 with fire support and 1 with ogryns, Leman Russ Company, Bombard Battery, 3 Shadowswords (individual units). Ork armies both led by gargants with a mix of walking infantry, Blitz Brigades, and Kults of Speed, and 1 stompa/kan mob. Start of turn 4 myself and the other ork player conceded, having been repulsed in our main assaults and most ork formations broken. Only 1 gargant and a few shattered remnants left. Guard lost about half their infantry and Leman Russ, and one shadowsword. Eldar lost 2 guardian formations and swooping hawks. Worst luck of the game had to go to my mates Kult of Speed with its difficult terrain rolls. First it lost 3 out of 12 units as it charged a guardian formation in cover, next turn 3 out of the 5 remaining vehicles died as they tried to drive out ![]() |
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