Tactical Command
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Ulthwe 3k list for comment
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=7221
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Author:  philipc68 [ Sat Aug 19, 2006 7:47 am ]
Post subject:  Ulthwe 3k list for comment

Playing my first game of E:A tomorrow, Ulthwe vs. Marines. Here's my first stab at an Ulthwe list (without spirit stones). Note that it's a bit limited by the figures I have. I would like to use more WS but I only have four, whereas I have a buttload of cheese-wedge Falcons.

Wraithgate
Avatar

Hosts

Black Guardians, Seer Council, 2 Wave Serpents, 4 Falcons
Guardians, 3 HWP, 3 Support Weapons, 3 Wraithguard
Guardians, 3 HWP, 3 Support Weapons

Troupes

Dark Reapers, Exarch
Striking Scorpions, 2 Wave Serpents
Windriders (6 Jetbikes)
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Scorpion
Scorpion

69 units, 11 activations. Striking Scorps will engage the marines, supported by Black Guardian host. Reapers and Guardians will hold down objectives.

How is this?

Philip

Author:  MC23 [ Sat Aug 19, 2006 12:11 pm ]
Post subject:  Ulthwe 3k list for comment


(philipc68 @ Aug. 19 2006,02:47)
QUOTE
Playing my first game of E:A tomorrow, Ulthwe vs. Marines. Here's my first stab at an Ulthwe list (without spirit stones). Note that it's a bit limited by the figures I have. I would like to use more WS but I only have four, whereas I have a buttload of cheese-wedge Falcons.

Wraithgate
Avatar

Hosts

Black Guardians, Seer Council, 2 Wave Serpents, 4 Falcons
Guardians, 3 HWP, 3 Support Weapons, 3 Wraithguard
Guardians, 3 HWP, 3 Support Weapons

Troupes

Dark Reapers, Exarch
Striking Scorpions, 2 Wave Serpents
Windriders (6 Jetbikes)
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Scorpion
Scorpion

69 units, 11 activations. Striking Scorps will engage the marines, supported by Black Guardian host. Reapers and Guardians will hold down objectives.

How is this?

Philip

Could you try jetbikes at a 5+ save as well? While I am in favor of this, I do not now the results of changing them yet. Hordes is the game of the moment with my firends so it will be a little while before I cycle back into EPIC personally.

Author:  philipc68 [ Sat Aug 19, 2006 12:38 pm ]
Post subject:  Ulthwe 3k list for comment

Hi MC

for the first game I'll leave everything as-is, apart from SS which are known to be ok to drop. As this is my first game I want to see how they play now, then try a couple of changes at a time. I'll try and form an idea of what would've happened if they had 5+ save...

Cheers
Philip

Author:  philipc68 [ Mon Aug 21, 2006 6:54 am ]
Post subject:  Ulthwe 3k list for comment

Ok. First game of E:A was lots of funI play 40k as well but find I enjoy the Epic variants more. I won't give a detailed report but here are some impressions.

Marines (from memory): 3 Tac detachments with vindicator and dreadnought, 1 Dev detachment, 1 Assault detachment, 1 Landspeeder detachment, 1 Whirlwind detachment, 1 Land Raider detachment.

- Spirit stones were not used. I can see how this would have affected things - I had several units including a scorpion tank rally from broken to one BM, which would have been no BM's if SS were in use.
- SR5 for Ulthwe seems a little high to me, considering they also get extra farseers, initiative 1+ Black Guardians, Farsight etc, although in this game the marine player won more strategy rolls than I did anyway.
Next time I'll try SR4.
- Wraithgate is really useful. I replaced one of my forward objectives with the gate and kept the two guardian warhosts off table, bringing them on in turns 1 and 2.
- The Falcon troupe all but wiped out the landraiders in one volley. The re-rolling for pulse is a bit of drag (as expected) so changing this to 2x would be good.
- Since my opponent had little else in the way of armour the two scorpions and the Fire Prism troupe were overkill. One scorpion and the FP's would have been enough.
- The jetbikes didn't do much because they failed activation two turns in a row, although they survived the battle unscathed and were able to contribute to a firefight.
- The Avatar did sod-all. Poised to engage a tac detachment with his
guardian host, I rolled a 1 for activation. Taking a shooting action instead, he also missed with the wailing doom then stalked back into the webway in disgust.

On the marine side:
- putting dreadnoughts in with the tac squads slowed them down a lot
- whirlwinds on sustain are devastating to Guardians

Philip

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