Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Turn 2
The Terminators teleport right into the thick of things and pick up a Blast marker for their trouble!

Strategy roll: Ultramarines
Tactical HQ sustains fire on Aspect Warhost 2, catching them in a crossfire with the Terminators? and downs a single Falcon? but places 3 Blast markers!
The Terminators prepare to engage the battered Aspect Warriors, think better of it, consider the plan some more, and then just wind up shooting? killing a Dire Avenger and placing 3 more Blast markers with the help of the crossfire. ?(An inauspicious start for the Marines.)
Aside - Now a little debate occurred. ?My initial plan was to use Aspect Warhost 2 to engage the Tactical HQ and the intermingled Land Speeder Formation, within 10cm of the Tacticals and having a Blast marker, but, as I discussed this with my opponent, who agreed that it was "okay by the rules", I began to feel that it wasn't in the *spirit* of the rule for scouts and intermingling, since the Speeders weren't really trying to screen the Tacticals or anything, they just happened to be in a bad location. ?What do people think of that kind of intermingling? ?I reconsidered my approach and went a different route.
Windrider Troupe 1 advances into support range and fires on Tactical HQ, placing a single Blast marker.
Now Aspect Warhost 2 moved forward to engage the shot-up Tactical HQ, moving away from the Terminators as well! ?The Tacticals counter-charged, bringing the nearby Jetbikes into the fray and the battle was joined! ?
 The Eldar lose a Vyper, a Falcon, and a Fire Dragon and the Ultramarines lose? everything except 1 Razorback, which heads for the hills! ?Despite their victory, the Aspect Warriors break as well, and head back to the cover of the deep Eldar lines.
Hoping to show up her warrior brothers and sisters, the Autarch leads her Warp Spiders in an assault against Whirlwind Detachment 1. ?
 One Whirlwind is destroyed and only 1 Warp Spider goes down, even with the support of the nearby Terminators, and the Eldar win by "1", breaking and pushing back the Marine missile tanks, while moving to get the other Whirlwinds within their scouts zone of control.
The Land Speeders double forward to blast Guardian Warhost 1, placing a single Blast marker and positioning themselves for some support?
Which the Assault Detachment takes advantage of, engaging the stunned Eldar. ?Three Assault Marines are cut down, along with 2 Guardians and a Wraithguard, but the Marines are just able to push the Eldar back, wrecking a Support Platform in the process! ?The Marines break as well.
The surviving Firestorm of Prism Troupe 1 doubles forward to fire on the Devastators and actually drops one of the Marine squads with raking laser fire.
Windrider Troupe 2 then rockets out of the Webway to engage the Devastators in a firefight. ?Two Jetbikes go down in flames, but another Devastator and the Librarian and his retinue are killed and the Marines are pushed back by "1".
Unwilling to engage the Warp Spiders, Whirlwind Detachment 2 advances away from them and fires on Windrider Troupe 1, trashing 3 Jetbikes and breaking the formation.
The Falcon Troupe tries to advance, but freaks out and breaks instead. (Spirit Stones not being effective on clearing Blast markers from broken units is a *big* change? for the better, I feel!)
Ranger Troupe 2 doubles forward to fire on the Terminators? placing a single Blast marker.
Ranger Troupe 1 doubles forward to fire on the Terminators? also placing a single Blast marker.
Guardian Warhost 2 doubles forward to fire on the Terminators? placing a single Blast marker for a total of six on the poor Terminators!
End of Turn: Some rallies are passed, some aren't, but a lot of Blast markers remain!


_________________ "EPIC: Total War" Lead Developer
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