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New Craftworld Eldar List

 Post subject: New Craftworld Eldar List
PostPosted: Sun Jan 08, 2006 6:15 am 
Brood Brother
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Hi, I was thinking of building an Eldar army after I finish my SMs.  However I like to create background for my army prior to building it and once done I found that none of the current lists really captured the flavor I was looking for so I wrote my own.

Any comments, questions, or criticisms are welcome.  Thanks for reading.

Quan-Sesani Craftworld

Like the Biel-Tan the Quan-Sesani believe in the rebirth of the Eldar race.  Unlike the Biel-Tan the Quan-Sesani do not believe this can be accomplished by making war on other races but by nurturing and defending those few Eldar that are left, particularly Eldar Exodite colonies.  The Quan-Sesani see themselves as the defenders of the Eldar people.  To this end Quan-Sesani fleets patrol the stars near many Exodite worlds, intercepting and destroying or diverting any threats to any Eldar colony.  This means that the Quan-Sesani are effectively in a constant state of war.  As such they have perhaps even more aspect warriors than the Biel-Tan do.  Despite their defensive nature their approach to war is that of lightning attacks or hit and run attacks designed to confuse and demoralize the enemy as much as destroy them.

Because of the high number of aspect warriors in the Quan-Sesani army they do not normally field guardian formations as these are usually kept in reserve as static defenders, though their primary purpose is defence of the craftworld itself.  Wraithguard and wraithlords are also never seen in the Quan-Sesani army as their use is an affront to the dead.  The voidspinner is also never used.

Notes: The autarch upgrade has been given the farsight ability for free, the stand includes a farseer adviser.  There is also a new upgrade that can be taken in place of an exarch upgrade.  This is the warlock upgrade for 50 points, it has a +1 MWCC attack and the farsight ability.  Also the wraithbone special rules replaces the spirit stones special rule and acts exactly the same in all respects but only applies to vehicle formations that do not contain any infantry.  The avatar has also been left out of the list though he may make an appearance as part of a scenario though only the autarchs farseer can actually summon him being the only true farseer in the army.  For campaign purposes the eldar exodite allies are only allowed when defending an exodite planet.

Wraithbone: A formation that consists of entirely of armored vehicles or light vehicles or war engines is allowed to remove one extra blast marker when they rally in the end phase due to the unique nature of their wraithbone armor.  Note: mechanized infantry formations may use this rule if all infantry in their formation have been eliminated.

The army has the following special rules: May not Garrison (note this does not apply to Exodite allies or warwalkers), Farsight, Hit & Run, Holofields, Lance Weapons, Pulse weapons, webway portals, and wraithbone.

The Aspect Warrior Warhosts and Troupes and all Titans have an initiative of 1+ all other formations have an initiative of 2+.  Quan-Sesani armies have a strategy rating of 4.

Craftworld individuals:
0-1 Wraithgate   50pts
0-1 Autarch 75pts

Craftworld Hosts:

Aspect Warrior Warhost 300pts
All units apart from Swooping Hawks and Shining Spears may be transported in Wave Serpents an/or Falcons if desired. If you choose to take this option then you must take exactly enough transport vehicles to carry the units that require transport, without any spare transport spaces being ?left over?. For example, if six units required transport, you could take three Wave Serpents, or six Falcons, or one Wave Serpent and four Falcons, or any combination of vehicle that had six transport spaces between them. Each Wave Serpent taken costs +50 points. Each Falcon costs +65 points. In addition the formation may include up to 2 Exarch character upgrades for +25 points each.  One of these Exarch upgrades may be replaces by a warlock character for +25 points more (for a total of 50 points for the upgrade)

Craftworld Troupes

The army may include up to three troupes chosen from the following list for each Aspect Warrior Warhost included in the army.    
 
War Walker Troupe:Six Eldar War Walkers for 200 points
Windrider Troupe:Six Jetbikes for 200 points.
Any number of Jetbikes may be replaced with Vypers at no additional cost.  
Falcon Troupe:Five Eldar Falcons for 250 points. Up to two Falcons may be replaced with Firestorms at no additional cost.
Fire Prism Troupe:Three Eldar Fire Prisms for 250 points.
Night Spinner Troupe:Three Eldar Night Spinners for 175 points.
Engine of Vaul Troupe:Up to three Scorpion, Cobra or Storm Serpent (or any combination of these) for 250 points each.
Aspect Troop: Four Eldar Aspect Warriors for 150 points.  Four Eldar Falcons may be added as transport for 200 points.

Craftworld Spacecraft, Aircraft, Titans, and Allies

Up to 1/3 of the armies points may be spent on units chosen from the following list:

0-1 Eldar Spacecraft:One Wraithship for 150 points, or one Dragonship for 300 points
0-1 Warlock Titan:One Warlock Titan for 850 points
Phantom Titan:One Phantom Titan for 750 points each
Revenant Titans:Two Revenant Titans for 700 points
Night Wings:Three Nightwing fighters for 300 points
Phoenix Bombers:Three Phoenix Bombers for 400 points
Vampire:One Vampire for 200 points
0-1 Exodite allies formations: 6 Eldar Guardians for 100 points, 0-6 rangers may be added for +25 points each.  This formation may garrison.

^2






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 Post subject: New Craftworld Eldar List
PostPosted: Sun Jan 08, 2006 12:47 pm 
Swarm Tyrant
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Aside from the Exodite Allies, cant you simply build this list using the standard Swordwind list (I dont have it in front of me right now)?

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 Post subject: New Craftworld Eldar List
PostPosted: Sun Jan 08, 2006 7:20 pm 
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There were several major changes that I made to the swordwind list.  First was the elimination of several key units which I felt would not normally be fielded for background reasons.  I didn't want the army to loose the farsight ability so I gave it to the autarch and made a new upgrade for the aspects that had it.  Since this makes retaining the initiative quite easy I also modified the spirit stone rule (which I never liked for fluff reasons).  I also added an aspect warrior troupe and an exodite warband.  Oh and since I could take rangers in an exodite warband I eliminated that troupe to make the warwalkers more likely to be taken.  I think that was enough changes for one days work.

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 Post subject: New Craftworld Eldar List
PostPosted: Sat Feb 04, 2006 3:03 pm 
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About the army list: i feel you have made the list too much constrained, as you have withdrawn more options than have created anew, e.g. the exodites allies somewhat make up for the guardians, but there's nothing which makes up for the wraithguard/wraithlord and the like. Maybe you should expand the exodite allies options (with dinosaur riding cavalry or whathever you think apropiate) in order to allow more flexibility for this army.

& for the background... i absolutely LOVE it! :) . It's very original, and also connects the craftworld eldar with often forgotten exodites. Very good job

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