Well, not actually having played with or against this list, I would say the main problem with 1+ inititaive wildrider formations is that you can give them a Farseer. That means they are 1+ init, even when retaining. Take away the Farseer upgrade, and maybe some of the unit size upgrades, and then it would be fine w.r.t. the initiative.
As it is, this list isn't necessarily supposed to be a hoard list, just a really fast list. I think the size upgrades were supposed to make up for the difference in size that transports would give a formation (an Aspect host with falcons can be 16 units, a guardian host with full upgrades can be 17 units, but a jetbike host has no such love). Unfortunately, Gaurdians + Waveserpents look less like a hoard than 12 jetbikes, even though its the same number of units (I don't think the warmaster bases help, either.)
As for the aircraft, I was one of the people who suggested/supported making them +1 init, but that was because so many units are not available in this list, it seemed like a fair trade. Now I've changed my mind. The main problem aircraft was the "flying scorpion." You can just look over at the Tau discussions to see a similar discussion about the Tigershark. I think a points increase or a twin-linking would be acceptable. Still, I have less of a problem with 1+ init aircraft than the wildriders+farseer, since the aircraft will often be at -2 to activate after the first turn.
Even beyond everything mentioned above, there are a bunch of other things that bug me about this list. The only formations that can use the wraithgate are the jetbike formations, since every other formation is mounted. There should be an option to unmount formations kept in reserve. Also, there's alot of arbitrary restrictions, like no wraith-things, etc. And who says a Phantom, or Rangers, or war walkers don't "fit" in the list. They can fit, they just have to be massaged a bit.
For instance, say that any rangers or war walkers in the army MUST garrison. That would represent them being sent ahead of the main strikeforce as scouts or lookouts.
Anyway, I always thought it was funny that the craftworld most likely to get the crap beat out of it in 40k wouldn't have access to as many wraithguard. With as many jetbikes as I've lost in combat, my wraith-ranks are swelling.
Does anyone know if Tom is still working on this list? I haven't seen him since the big shake up. I wonder if he still has any interest in the project. If not, I volunteer to ruin, er, become Army Champion for this list. I have no qualifications, but I do live in close proximity to 2/5ths of the rules committee.
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