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Fir Iolarion 4.2.4

 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Tue Sep 18, 2018 10:16 pm 
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Looking forward to it. I did a version of the Wraithknight for Craftworld Lugganath with a 3+ Holofield. Don't know how fluffy that is, but I think they might need something like that for increased durability.

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 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Wed Sep 19, 2018 1:57 am 
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I only gave them a 5+ as is because there was pushback over an army with all holofields. ^^ I'd love to just slap a well known rule on them.

Fir Iolarion is from CW Lugganath as well so those lists should probably share things.


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 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Wed Sep 19, 2018 7:36 am 
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scarik wrote:
Should be up tonight or tomorrow. I look forward to all feedback.

Thanks looking forward to the latest revision.

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 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Wed Sep 19, 2018 3:56 pm 
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scarik wrote:
I only gave them a 5+ as is because there was pushback over an army with all holofields. ^^ I'd love to just slap a well known rule on them.

Fir Iolarion is from CW Lugganath as well so those lists should probably share things.


One alternative I've been toying with is to expand the Holofield rule so that it isn't always 3+, but can be 4+ and 5+ as well depending on what it's on. Right now I'm thinking of 3+ for Titans, 4+ for Knights and 5+ for Vehicles and Inf.

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 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Fri Sep 21, 2018 12:19 am 
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Mrdiealot wrote:

One alternative I've been toying with is to expand the Holofield rule so that it isn't always 3+, but can be 4+ and 5+ as well depending on what it's on. Right now I'm thinking of 3+ for Titans, 4+ for Knights and 5+ for Vehicles and Inf.


That maps well to the Holofield > Scatterfield > Flickerfield breakdown in fluff.

The other option is to go old school and vary it by which order they are given. I tinkered with that but its pretty fiddly. I like the set numbers better.


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 Post subject: Re: Fir Iolarion 4.2.4
PostPosted: Mon Oct 01, 2018 8:11 pm 
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New thread for the new version.

Here:http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=33648


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