Kyrt and I took the 'Mic Fair list' (see 2017 post here
http://www.taccmd.tacticalwargames.net/ ... 84&t=32266) with twin spears for a run yesterday.
We did not test the proposed farsight changes (but i think eldar only did a single retain once), this was just trying to get an understanding of the list and some of the opinions voiced about it both ways on TC.
I took the eldar, Kyrt took the netEA white scar changes for a spin (main changes: faster vindicators, and JimmyZ said to swap storm talon in instead of tbolt). The WS took:
bikes + chaps, bikes + SC, thawk, thawk, landing craft, predA, assaults + chap + vindicators, speeders, speeders, scouts, tbolts
My initial feelings on the elder list were: I’ve got too much artillery, and a BTS im guaranteed to lose when it gets air assaulted.
terrain: just using different coloured sheets of paper for different type, 4 hills, 4 builings, 4 woods.
player skill: advantage to Kyrt but we're in approximately the same ballpark
I don’t have full activation by activation or photos, we weren’t recording formally and play got side-tracked by some rules questions in any case.
Set up, long edge:
Marines garrison speeders and speeders forward (1 on OW) and scouts on OW on a T&H a bit back on the left flank. Assaults deploy on right flank, rest of the marine force in the air.
Eldar garrison smaller rangers forward on OW, across from speeders. Larger rangers garrison off blitz, strung out on OW so BM any air assaults that might occur (on that slight off chance, you know). Rest of the army relativly compact but not intermingled, ex-aut spear in middle of table edge with 1 scorp and 1 VS either side. Ex-ex spears on left flank in front of night spinners, with faclons close by.
cloudy with a chance of air assaults
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Turn 1, marines
(these are broadly in sequence, but a couple might be out of order by 1 or 2 places)
speeders engage rangers, take BM from ranger OW, rangers win rolloff to break speeders with 2 losses
scorpion OW popup on blitz
speeders engage same ranger, no kills again but win rolloff by 2, rangers break back deeper into woods.
night spinners sustain on scouts, kill 1 rhino 1 scout 3BM total
scout marshal
right flank scorpion pop up OW
thakw battlecannons falcons 1BM
thakw battelcannosn falcons 1 firestomr kill
void spinner 3BM on assault no kills
storm talons ground attack guardians 1 kill
falcons fail to marshal and remove BM (highest roll I a 2, so keep 1 BM)
void spinner kills another scout puts 3BM back on
landing craft and preds lands to shoot the clean falcons, 3 kills (note, lander lands in range of T&H objective)
guardians with heavy weapons place BM on preds
assaults double or triple forwards
ex-ex shining spears combine engage pred+lander in FF and win, 2 pred left and lander+preds break (lander was kept out of FF range in assault, the lander+pred placement was a bit tilted so it avoided OW fire from scorpion, which then let spears line up well)
ex-aut shinning spears stay where they are
guardians marshal
rangers stay on OW at turn end.
the two falcons (well 1 falc+1 fire storm) rally on re-roll, the landing craft stays landed but fails to rally
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Turn 2Honestly can’t remember what happened activation by activation here.
Eldar went first with some fairly inconsequential single activation, then something like:
Marines kill the firestorm in the falcons that just rallied (I just can’t remember how). Void spinner hits assault marines for 2 kills.
Scouts double up to BM ex-ex spears, thawk with chaplain bikes retains and wipes out the spears (rangers overwatch, scorpion overwatches to kill 1 bike, couple of others die in the assault iirc). The bikes then get broken by …something… then shot by 2 night spinners (1 suppressed from BM due to support in the shining spear wipe out), reducing them to two stands.
Guardians get air assaulted by the other bike formation and wiped out. Second OW scorpion owerwatched something at some point but both shot missed. Other falcons failed to activate and shot something for a BM. Ex-aut spear then assault whatever was shot and wipe them, consolidating right back to where they started. Assault marines failed to activate and removed blast markers. Stormtalons fail to activate. Guardians go on overwatch (with all 1 of their heavy weapons).
The lander rallies this time. The SC bikes are the only really punchy marine formation left, now on the elder left flank but with a building between them and nice targets. The remaining marine scout are close with them and on the right flank the assault marines formation still has 4 unit, but is out of close combat range.
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Turn 3Marines win but can’t get into a nice target as there are still five rangers strung across the elder deployment zone + an awkward building.
Marines engage the night spinner on right flank (now clear, removed BM end of turn rally) with scouts. Scouts do no kills, spinners do 1, then +1 from lucky ranger support fire, so the scouts lose and break. SC bikes then roll in to do it properly and wipe the spinners, but end off objectives on elder table edge.
We did 1 or 2 activations but it was getting late so called it an elder win here. The only really dangerous marine formation left was the bikes, and they were now out of harms way. Eldar had void spinner, void spinner, rangers, scorpion, scorpion, ex-aut spears, falcons, and guardians left and healthy to grab objective and gobble up small remaining marine formations. Probably 2–0 to marines. Depending on rolls and thakws landing to contest it might have gone to t4, but if so there would have been very little of the marine army left by that point.