JimXII wrote:
I've noticed that the VoP is an exceptional unit. It is possible to spam over 6 in a 3k uk list and 7 in a netea list. And thats with trying to make the list "balanced" with fliers and inf. I think it might be worthwhile moving the vop to th warengine section to avoid such spamming atrocities.
I noticed the same thing recently. It looks like a bit of a sleeper unit to me; it's one that once you realise just how good it is, it becomes a question of 'How many can I fit in my list?'.
So, how good is it?
I did a quick comparison of the Dark Eldar Vessel of Pain to the Eldar Scorpion and Cobra. That should be a fair comparison as they are all Damage Capacity 3 War Engine Skimmers in armies with hit and run rules. All are from SR4 armies and are 2+ activations.
The Vessel of Pain is faster (30cm vs 25cm).
Scorpion WE 25cm 5+RA 6+ 5+ Scorpion Twin Pulsar 75cm 2× MW2+
Shuriken Cannon 30cm AP5+
Cobra WE 25cm 5+RA 6+ 5+ Cobra D-Cannon 30cm 2BP, FxF, IC, MW
or 30cm MW4+, FxF, IC, TK(D3+1)
Eldar Missile Launcher 45cm AP5+/AT6+/AA6+
Shuriken Cannon 30cm AP5+
Dark Eldar Vessel of Pain WE 30cm 4+ 6+ 4
Phantom Lance 45cm 2 × MW3+ Titan Killer (1), Fixed Forward Arc
2 × Splinter Cannon 15cm AP5+ Forward Arc
Desolator 30cm 2BP Disrupt, Forward Arc
2 Shadowfields
Weapons comparison in a nutshell: The Eldar Scorpion is longer ranged, but its firepower of 2xMW is much less powerful than 2x Titan Killer and a 30cm disrupt 2BP.
The Cobra operates best at shorter ranges (30cm), and is less powerful vs all but a very specific set of targets (warengines that it can get within 30cm of; it's less than half as good vs other Reinforced Armour targets).
I could do a big comparison of the weapons damage-output, but suffice it to say the VoP with 2x TK and a disrupt barrage is not a slacker in this area.
Resilience:SHADOWFIELDS
Each shadowfield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by shadowfields, or allocate blast markers. Once all of a vehicle or war engine’s shadowfields have been knocked down, it may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore shadowfields but units using their firefight values must first knock down any shadowfields before they can cause any damage.
While a vehicle or war engine has at least one operating shadowfield it counts as being obscured (1.8.2) and so weapons (including AA) without the ignore cover ability shooting at it receive a -1 to hit modifier.
Armour 4+ stops 50% of hits
Armour 5+ reinforced stops 55.5% of hits*
*It is frequently a surprise to players to find that 5+ Reinforced armour is only about 5% better than 4+ armour against standard hits (ie it saves an extra 1 in 20 hits). Rolling more dice for saves often gives a perception that the saves are much better rather than just slightly better.
Average amount of standard hits required to kill a Scorpion/Cobra:
6.75 (55.% of hits blocked)
Average amount of standard hits required to kill a VoP:
8 (First 2 hits taken on Shields, then 50% of hits blocked)
Vs Titan Killer TK1
Scorpion = 3 hits
VoP = 5 hits
Vs Macro
Scorpion = 4 (single 5+ save vs macro)
VoP = 5 (2 on shields, then no saves)
Factor in the Shadowfield making the VoP count as always in cover until it is down skews this even more in favour of the VoP (not just vs Shooting, but because it reduces the chance for it to be hit in FF)
Factor in the impact of Criticals (not included in the numbers above) also skews this further in favour of the VoP because its first 2 hits have no chance of a critical=destroyed result.
In Conclusion the DE VoP is slightly faster and considerably more resilient against all weapon types (standard, (surprisingly) macro, titan killer, firefights and disrupt) than similar Eldar SHTs that have the same cost. It's better in assaults (harder to hit, and the first 2 hits won't count towards combat resolution), harder to crit (first 2 hits can't cause crits), can support after marching, and is extremely heavily armed due to the 2 titan killer weapons and disrupt barrage.