Ginger:
I do not really see that 6-8 fearless units on foot would be such a big problem. The move and shoot 15cm, just stand 31 cm away and shoot them... (sure they can double etc but I hope you get my point
)
The main issue people have had when I have played (and from what I can see the same is true for the EpicUK scene) is when they have air assaulted on +1 initiative. That issue is now somewhat dealt with. (2 less units emerging from the plane)
Fluffwise the "new" special rule fits well. Without the seers the Wraithguards become lost and "daydreams" so they should be slow like normal people or even slower...
I use the "hit en run" rule frequently after I have assaulted to move the full 15 cm to be able to support in the next engagement so this would be a "big" drawback for the Wraithguards. I never move-shoot-move though...
The 1:1 ratio have an impact on the list by restricting the number of activations. Compared to the previous list this is another "big" restriction, before it was more like a 1:3 or something.
And some general stuff:
Since we have already tampered with the Wraithguard stats, is there a real reason for them to have 4+ in CC. Perhaps by giving them 5+ the Wraithblades might have a home? (Even if my suggestion would be to just remove them. The Wraithlord would be my CC choise even with the all the suggested changes made. MW better CC etc...)
Will try this list tonight, my main concern is that the 1:1 ratio might make listbuilding "boring" and that the new 0-3 Wraithlords and 0-2 Wraithguards might be to flexible. There seems to be no way of pleasing me
Another thing that concerns me is that the have been made to "bad" as there have been several nerfs at once (vampire, 1+ initiativ, points increase, negative special rule) But time will tell.