Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 316 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 22  Next

Biel-Tan Craftworld v4.2

 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Dec 08, 2014 2:48 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Dec 03, 2013 2:08 pm
Posts: 243
Location: Atlanta, GA
Quote:
Yes, it apply to all types ---- holo/shadow/void/power/deflector/shields


I can understand the void/deflector/shield rationale. They create a barrier type shield but D-weapons aren't projectiles, they open rifts in space time and therefore bypass any barrier. However you still need to choose a point in space/time.

Holo/shadowfields affect targeting/aim. They don't rely on barrier technology but on the enemy completely missing. D-weapons can disrupt space/time but it might not be the space/time where the target actually is. Although once hitting I could justify ignoring the shadowfields since they are partially a barrier type shield (but not the cover modifier).

It's really just a knee jerk reaction, I'd be happy to see how it affects the tabletop in practice, but things like holo/shadowfields (ignore shields, ignore to hit modifier, etc.) need to be specified.


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Dec 08, 2014 10:48 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
The Cobra is a difficult one to balance. No matter what you do someone (you know I'm looking at you ;) ) always complains.


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Dec 08, 2014 6:46 pm 
Brood Brother
Brood Brother

Joined: Wed Sep 23, 2009 5:06 am
Posts: 740
Location: San Francisco, CA
Morsla wrote:
My gut feeling is that the Cobra D-Cannon focused shot either needs shorter range, less accuracy or lower damage (possibly two of the three). Of those options I'd much rather see the gun keep its teeth at the cost of shorter range, keeping the same 30cm range as the dispersed shot.


I agree; the short (30cm) range is crucial for balance and for flavor. It’ll always restrict it to being a niche unit, but that’s fine; the Eldar armory is by no means small.

What makes the Cobra difficult to use is that barrage weapons never get better than 5+ against armor. Sometimes I’d rather take a smaller number of high-probability shots.


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Mon Dec 08, 2014 8:20 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
The problem isn't the low hit by itself, but the combination of low hit, potentially multiple attacks and short range. It makes the weapon sensitive to hit modifiers, while the short range makes them hard to avoid. The end result is a unit that mostly does very little (one D3+1 hit half the time when doubling against battle titans) but that can triple its damage output AND hit reliably (when using sustain fire).

That's what makes the Cobra hard to balance.

_________________
- Ulrik


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Fri Dec 12, 2014 4:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Aug 11, 2005 10:32 am
Posts: 799
Location: Belfast Northern Ireland
Liking the report PFE100.

D.


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Thu Dec 25, 2014 2:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Ok, here is a really wacky suggestion - so please treat this with caution.

Perhaps we could increase the range of the Cobra to 45cm if the speed was reduced to 20cm. This would mean that the Cobra would not be able to shoot targets in the enemy deployment zone in the 1st turn. However it would be slightly more potent
- singling it would have a range of 65cm rather than the current 55cm.
- doubling it would have a range of 85cm rather than 80cm

The question is whether this approach is acceptable, because the EoV chassis is intended to be consistent across all types of EoV. As people observed earlier, it does make this a lot more potent when on OW etc

Anyhow, what do people think; would this work?


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Thu Dec 25, 2014 3:24 am 
Hybrid
Hybrid
User avatar

Joined: Fri Jun 01, 2012 11:00 pm
Posts: 984
Location: Toronto
Unfortunately that would make things more complicated. The cobra is fine the way it is, the Eldar list is already quite powerful. All the units don't need to be super viable.

_________________
Necron AC (click to see current Necron list threads)
Toronto Wargaming Group


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Thu Dec 25, 2014 8:50 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
I'd certainly consider it. But the extra 15cm doesn't sit well with me (even with the reduced range). We could do with some other group tests. I'll try and get one in during January.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Biel-Tan Craftworld v4.2
PostPosted: Thu Dec 25, 2014 10:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 17, 2013 9:53 pm
Posts: 374
I think the 30cm range is needed for balance the Cobra. The chassis is the same as every other eldar SHT, so no reason to be slower.. Positioning is more important for the eldar, than weapon range!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 316 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 22  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net