Steve54 wrote:
All of that post is irrelevant.
Charming as ever
Steve54 wrote:
Storm serpents - 4 scouts can block 110cm of board, 2 formations can easily block the entire board.
I would be interested to know how many people do that vs. Eldar in your next tournament. We play blind chosen armies, therefore the enemy does not know if there are any Storm Serpents in the Eldar army until he declares the reserves, and definitely not at the time of garrison deployment. Also, your proposed deployment is very poor in most circumstances.
Steve54 wrote:
Spaceships - most tables have more than 1 terrain piece in tge deployment zone to hide behind. Spaceship will hit one, artillery coukd easily be behind the other
Most of our tables have only 1, if that, terrain feature in the deployment zone. That notwithstanding, lets say, to humour you, that there would be 2. When you know that the enemy player has an Eldar spacecraft deployed, will you seriously deploy your artillery behind or in that cover, even if there are two options, basically giving yourself a 50% chance of losing your artillery?
Steve54 wrote:
Scorpions - stat change is of no consequence you can still hide trom them behind terrain. Only possible explanations are your opponent deploying in the open or you not using pop-up and terrain shadowing correctly. How does your group use them?
We use them quite typically: advance or double pop up attacks. If I follow your argument you mean to say that having direct shots at all, on any unit, is useless, because the enemy will always be hidden behind cover unless he is somehow mentally handicapped. My experience is somehow different. I find that even guardian platforms get to shoot sometimes, not to mention 60 cm pop up attacks.
Also, you have previously written (as part of the euk collective), that 3x 2+ was tested and deemed too strong, have you changed your mind?
Steve54 wrote:
Hawks - 50cm away is hardly safe and again does not negate OW, strategy roll or scouts
Its all played in combination steve. You bombard the deployment zone to get the enemy in the open, you kill the scouts with Swooping hawks, you prep the enemy with your falcons/scorpions/Revenants and you assault him with your storm serpent portaled troops.
That way you overwhelm a battle sector and dont suffer counter attack. Thats the ideal Eldar Battleplan.
Of course, the enemy knows this and tries to counter you, and he better do one way or the other or he will lose.
That there are ways for him to perhaps interfere with the Eldar plan is only natural. That does not mean the Eldar plan is bad.