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Alaitoc Craftworld v3.0 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=24105 |
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Author: | Spectrar Ghost [ Sat Oct 13, 2012 1:27 am ] | ||
Post subject: | Alaitoc Craftworld v3.0 | ||
As the other lists. Just getting a working file up. Changes: Engine of Vaul formation cost: One EoV for250 + 0-2 more at +200 each. Cost to add Falcons to Ranger Warhost dropped to +150. Scorpion Pulsars get three shots. Titan Pulsars get three shots. Cobras regain Ignore Cover. Howling Banshees get CC, MW against INF only. Let me know if you find any typos or errors. Army unique units can be found on page 3 of the Reference sheets in the OP of the Biel-Tan thread.
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Author: | LordotMilk [ Sun Oct 14, 2012 9:58 pm ] |
Post subject: | Re: Alaitoc Craftworld v3.0 |
How about allowing Pathfinders to teleport? Atm Alaitoc is the least flavorful list... Edit: sorry. Brainfarted... ![]() |
Author: | Spectrar Ghost [ Sun Oct 14, 2012 10:31 pm ] |
Post subject: | Re: Alaitoc Craftworld v3.0 |
They do. |
Author: | Chroma [ Sun Oct 21, 2012 6:15 pm ] |
Post subject: | Re: Alaitoc Craftworld v3.0 |
LordotMilk wrote: Atm Alaitoc is the least flavorful list... That was deliberate design choice, as Alaitoc was also designed to be used to represent any "generic" Craftworld. Keep up the good work SG, glad to see the Eldar is capable hands! |
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